package com.duguang.baseanimation.ui.imitate.TaobaoPathbutton;

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.AttributeSet;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;

@SuppressLint("ViewConstructor")
public class ComposerLayout extends RelativeLayout {

	public static byte RIGHTBOTTOM = 1, CENTERBOTTOM = 2, LEFTBOTTOM = 3,
			LEFTCENTER = 4, LEFTTOP = 5, CENTERTOP = 6, RIGHTTOP = 7,
			RIGHTCENTER = 8;
	private boolean hasInit = false; // 初始化咗未
	private boolean areButtonsShowing = false;// 有冇展開
	private Context mycontext;
	private ImageView cross; // 主按鈕中間嗰個十字
	private RelativeLayout rlButton;// 主按鈕
	private Animations myani; // 動畫類
	private LinearLayout[] llayouts; // 子按鈕集
	private int duretime = 300;

	/**
	 * 構造函數 本來想喺構造函數度讀取參數嘅，但就要喺values下面搞個attr，同埋layout嘅xml又要加命名空間————
	 * 咁搞嘅話~好多人可能唔知點用，而且參數太多（例如N個子按鈕）處理起身亦比較羅嗦。
	 * 所以而家乾脆搞個init()函數，由java代碼調用，唔讀xml喇。 所以構造函數只記錄個context就算
	 */
	public ComposerLayout(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		this.mycontext = context;
	}

	public ComposerLayout(Context context, AttributeSet attrs) {
		super(context, attrs);
		this.mycontext = context;
	}

	public ComposerLayout(Context context) {
		super(context);
		this.mycontext = context;
	}

	/**
	 * 初始化
	 * 
	 * @param imgResId
	 *            子按鈕嘅圖片drawalbe嘅id[]
	 * @param showhideButtonId
	 *            主按鈕嘅圖片drawable嘅id
	 * @param crossId
	 *            主按鈕上面嗰個轉動十字嘅圖片drawable嘅id
	 * @param pCode
	 *            位置代碼，例如“右上角”係ALIGN_PARENT_BOTTOM|ALIGN_PARENT_RIGHT
	 * @param radius
	 *            半徑
	 * @param durationMillis
	 *            動畫耗時
	 */
	public void init(int[] imgResId, int showhideButtonId, int crossId,
			byte pCode, int radius, final int durationMillis) {
		duretime = durationMillis;
		// 處理pcode，將自定義嘅位置值改成align值
		int align1 = 12, align2 = 14;
		if (pCode == RIGHTBOTTOM) { // 右下角
			align1 = ALIGN_PARENT_RIGHT;
			align2 = ALIGN_PARENT_BOTTOM;
		} else if (pCode == CENTERBOTTOM) {// 中下
			align1 = CENTER_HORIZONTAL;
			align2 = ALIGN_PARENT_BOTTOM;
		} else if (pCode == LEFTBOTTOM) { // 左下角
			align1 = ALIGN_PARENT_LEFT;
			align2 = ALIGN_PARENT_BOTTOM;
		} else if (pCode == LEFTCENTER) { // 左中
			align1 = ALIGN_PARENT_LEFT;
			align2 = CENTER_VERTICAL;
		} else if (pCode == LEFTTOP) { // 左上角
			align1 = ALIGN_PARENT_LEFT;
			align2 = ALIGN_PARENT_TOP;
		} else if (pCode == CENTERTOP) { // 中上
			align1 = CENTER_HORIZONTAL;
			align2 = ALIGN_PARENT_TOP;
		} else if (pCode == RIGHTTOP) { // 右上角
			align1 = ALIGN_PARENT_RIGHT;
			align2 = ALIGN_PARENT_TOP;
		} else if (pCode == RIGHTCENTER) { // 右中
			align1 = ALIGN_PARENT_RIGHT;
			align2 = CENTER_VERTICAL;
		}
		// 如果細過半徑就整大佢
		RelativeLayout.LayoutParams thislps = (LayoutParams) this
				.getLayoutParams();
		Bitmap mBottom = BitmapFactory.decodeResource(mycontext.getResources(),
				imgResId[0]);
		if (pCode == CENTERBOTTOM || pCode == CENTERTOP) {
			if (thislps.width != -1
					&& thislps.width != -2
					&& thislps.width < (radius + mBottom.getWidth() + radius * 0.1) * 2) {
				thislps.width = (int) ((radius * 1.1 + mBottom.getWidth()) * 2);
			}
		} else {
			if (thislps.width != -1
					&& thislps.width != -2
					&& thislps.width < radius + mBottom.getWidth() + radius
							* 0.1) { // -1係FILL_PARENT，-2係WRAP_CONTENT
				// 因為animation嘅setInterpolator設咗OvershootInterpolator，即系喐到目標之後仍然行多一段（超過目標位置）~然後再縮返到目標位置，所以父layout就要再放大少少。而因為呢個OvershootInterpolator接納嘅係一個彈力（浮點）值，佢經過一定算法計算出個時間……如果要根據呢個彈力轉換做距離數值，就比較麻煩，所以我只系求其加咗1/10個半徑。想追求完美嘅~可以自行研究下OvershootInterpolator類同Animation類，http://www.oschina.net可以揾倒android
				// sdk嘅源碼。
				thislps.width = (int) (radius * 1.1 + mBottom.getWidth());
			}
		}
		if (pCode == LEFTCENTER || pCode == RIGHTCENTER) {
			if (thislps.height != -1
					&& thislps.height != -2
					&& thislps.height < (radius + mBottom.getHeight() + radius * 0.1) * 2) {
				thislps.width = (int) ((radius * 1.1 + mBottom.getHeight()) * 2);
			}
		} else {
			if (thislps.height != -1
					&& thislps.height != -2
					&& thislps.height < radius + mBottom.getHeight() + radius
							* 0.1) {
				thislps.height = (int) (radius * 1.1 + mBottom.getHeight());
			}
		}
		this.setLayoutParams(thislps);
		// 兩個主要層
		RelativeLayout rl1 = new RelativeLayout(mycontext);// 包含若干子按鈕嘅層

		rlButton = new RelativeLayout(mycontext); // 主按扭
		llayouts = new LinearLayout[imgResId.length];
		// N個子按鈕
		for (int i = 0; i < imgResId.length; i++) {
			ImageView img = new ImageView(mycontext);// 子按扭圖片

			img.setImageResource(imgResId[i]);
			LinearLayout.LayoutParams llps = new LinearLayout.LayoutParams(
					LinearLayout.LayoutParams.WRAP_CONTENT,
					LinearLayout.LayoutParams.WRAP_CONTENT);

			img.setLayoutParams(llps);
			llayouts[i] = new LinearLayout(mycontext);// 子按鈕層
			llayouts[i].setId(100 + i);// 隨便設個id，方便onclick嘅時候識別返出嚟。呢個id值係求其設嘅，如果發現同其他控件沖突就自行改一下。
			llayouts[i].addView(img);

			RelativeLayout.LayoutParams rlps = new RelativeLayout.LayoutParams(
					RelativeLayout.LayoutParams.WRAP_CONTENT,
					RelativeLayout.LayoutParams.WRAP_CONTENT);
			rlps.alignWithParent = true;
			rlps.addRule(align1, RelativeLayout.TRUE);
			rlps.addRule(align2, RelativeLayout.TRUE);
			llayouts[i].setLayoutParams(rlps);
			llayouts[i].setVisibility(View.INVISIBLE);// 此处不能为GONE
			rl1.addView(llayouts[i]);
		}
		RelativeLayout.LayoutParams rlps1 = new RelativeLayout.LayoutParams(
				RelativeLayout.LayoutParams.FILL_PARENT,
				RelativeLayout.LayoutParams.FILL_PARENT);
		rlps1.alignWithParent = true;
		rlps1.addRule(align1, RelativeLayout.TRUE);
		rlps1.addRule(align2, RelativeLayout.TRUE);
		rl1.setLayoutParams(rlps1);

		RelativeLayout.LayoutParams buttonlps = new RelativeLayout.LayoutParams(
				RelativeLayout.LayoutParams.WRAP_CONTENT,
				RelativeLayout.LayoutParams.WRAP_CONTENT);
		buttonlps.alignWithParent = true;
		buttonlps.addRule(align1, RelativeLayout.TRUE);
		buttonlps.addRule(align2, RelativeLayout.TRUE);
		rlButton.setLayoutParams(buttonlps);
		rlButton.setBackgroundResource(showhideButtonId);
		cross = new ImageView(mycontext);
		cross.setImageResource(crossId);
		RelativeLayout.LayoutParams crosslps = new RelativeLayout.LayoutParams(
				RelativeLayout.LayoutParams.WRAP_CONTENT,
				RelativeLayout.LayoutParams.WRAP_CONTENT);
		crosslps.alignWithParent = true;
		crosslps.addRule(CENTER_IN_PARENT, RelativeLayout.TRUE);
		cross.setLayoutParams(crosslps);
		rlButton.addView(cross);
		myani = new Animations(rl1, pCode, radius);
		rlButton.setOnClickListener(new OnClickListener() {
			@Override
			public void onClick(View v) {
				if (areButtonsShowing) {
					myani.startAnimationsOut(duretime);
					cross.startAnimation(Animations.getRotateAnimation(-270,
							0, duretime));
				} else {
					myani.startAnimationsIn(duretime);
					cross.startAnimation(Animations.getRotateAnimation(0,
							-270, duretime));
				}
				areButtonsShowing = !areButtonsShowing;
			}
		});

		cross.startAnimation(Animations.getRotateAnimation(0, 360, 200));
		this.addView(rl1);
		this.addView(rlButton);
		hasInit = true;

	}

	/**
	 * 收埋
	 */
	public void collapse() {
		myani.startAnimationsOut(duretime);
		cross.startAnimation(Animations.getRotateAnimation(-270, 0, duretime));
		areButtonsShowing = false;
	}

	/**
	 * 打開
	 */
	public void expand() {
		myani.startAnimationsIn(duretime);
		cross.startAnimation(Animations.getRotateAnimation(0, -270, duretime));
		areButtonsShowing = true;
	}

	/**
	 * 初始化咗未（其實冇乜用，原來有就保留）
	 */
	public boolean isInit() {
		return hasInit;
	}

	/**
	 * 有冇展開（其實冇乜用，原來有就保留）
	 */
	public boolean isShow() {
		return areButtonsShowing;
	}

	/**
	 * 設置各子按鈕嘅onclick事件
	 */
	public void setButtonsOnClickListener(final OnClickListener l) {

		if (llayouts != null) {
			for (int i = 0; i < llayouts.length; i++) {
				if (llayouts[i] != null)
					llayouts[i].setOnClickListener(new OnClickListener() {

						@Override
						public void onClick(final View view) {
							//此处添加其他事件比如按钮增大或者缩回菜单
							collapse();
							l.onClick(view);
						}

					});
			}
		}
	}
}
