cmake_minimum_required(VERSION 3.4.3)
include("../../../../cmake/modules/StandaloneOverlay.cmake")

add_swift_target_library(swiftGameplayKit ${SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES} IS_SDK_OVERLAY
  GameplayKit.swift

  "${SWIFT_SOURCE_DIR}/stdlib/linker-support/magic-symbols-for-install-name.c"

  SWIFT_COMPILE_FLAGS "${SWIFT_RUNTIME_SWIFT_COMPILE_FLAGS}"
  LINK_FLAGS "${SWIFT_RUNTIME_SWIFT_LINK_FLAGS}"
  TARGET_SDKS OSX IOS IOS_SIMULATOR TVOS TVOS_SIMULATOR
  SWIFT_MODULE_DEPENDS_OSX Darwin AppKit CoreData CoreGraphics CoreImage Dispatch Foundation GLKit IOKit ObjectiveC QuartzCore SceneKit simd SpriteKit XPC # auto-updated
  SWIFT_MODULE_DEPENDS_IOS Darwin CoreAudio CoreGraphics CoreImage CoreMedia Dispatch Foundation GLKit ObjectiveC os QuartzCore SceneKit simd SpriteKit UIKit # auto-updated
  SWIFT_MODULE_DEPENDS_TVOS Darwin CoreGraphics CoreImage Dispatch Foundation GLKit ObjectiveC QuartzCore SceneKit simd SpriteKit UIKit # auto-updated
  FRAMEWORK_DEPENDS_WEAK GameplayKit

  DEPLOYMENT_VERSION_OSX ${SWIFTLIB_DEPLOYMENT_VERSION_GAMEPLAYKIT_OSX}
  DEPLOYMENT_VERSION_IOS ${SWIFTLIB_DEPLOYMENT_VERSION_GAMEPLAYKIT_IOS}
  DEPLOYMENT_VERSION_TVOS ${SWIFTLIB_DEPLOYMENT_VERSION_GAMEPLAYKIT_TVOS}
)
