package org.frameworkset.web.socket.sockjs;

import org.frameworkset.schedule.TaskScheduler;

public interface SockJsServiceConfig {
	/**
	 * A scheduler instance to use for scheduling heart-beat messages.
	 */
	TaskScheduler getTaskScheduler();

	/**
	 * Streaming transports save responses on the client side and don't free
	 * memory used by delivered messages. Such transports need to recycle the
	 * connection once in a while. This property sets a minimum number of bytes
	 * that can be send over a single HTTP streaming request before it will be
	 * closed. After that client will open a new request. Setting this value to
	 * one effectively disables streaming and will make streaming transports to
	 * behave like polling transports.
	 * <p>The default value is 128K (i.e. 128 * 1024).
	 */
	int getStreamBytesLimit();

	/**
	 * The amount of time in milliseconds when the server has not sent any
	 * messages and after which the server should send a heartbeat frame to the
	 * client in order to keep the connection from breaking.
	 * <p>The default value is 25,000 (25 seconds).
	 */
	long getHeartbeatTime();

	/**
	 * The number of server-to-client messages that a session can cache while waiting for
	 * the next HTTP polling request from the client. All HTTP transports use this
	 * property since even streaming transports recycle HTTP requests periodically.
	 * <p>The amount of time between HTTP requests should be relatively brief and will not
	 * exceed the allows disconnect delay (see
	 * {@link org.frameworkset.web.socket.sockjs.support.AbstractSockJsService#setDisconnectDelay(long)},
	 * 5 seconds by default.
	 * <p>The default size is 100.
	 */
	int getHttpMessageCacheSize();

	/**
	 * The codec to use for encoding and decoding SockJS messages.
	 * @exception IllegalStateException if no {@link SockJsMessageCodec} is available
	 */
	SockJsMessageCodec getMessageCodec();
}
