<%@ Page Language="c#" Trace="false" AutoEventWireup="false" EnableSessionState="false" %>
<%@ Import Namespace="System.Xml" %>
<%@ Import Namespace="System.Drawing" %>
<%@ Import Namespace="System.Drawing.Imaging" %>

<%@ Import Namespace="System.Runtime.InteropServices" %>
<%@ Import Namespace="System.Collections" %>

<%--
 * CKFinder
 * ========
 * http://ckfinder.com
 * Copyright (C) 2007-2011, CKSource - Frederico Knabben. All rights reserved.
 *
 * The software, this file and its contents are subject to the CKFinder
 * License. Please read the license.txt file before using, installing, copying,
 * modifying or distribute this file or part of its contents. The contents of
 * this file is part of the Source Code of CKFinder.
--%>
<script runat="server">


	// Checks if the call to this page has been made from this same server.
	// In a shared hosting the call to GetTempPath might fail with a SecurityException
	private bool CheckIsLocalRequest()
	{
		// Check if the temporary file exists.
		string tempFile = Request[ "tmp" ];
		// if a temp path has been set use it, else try to get the system temp path
		string tempFolder  = ConfigurationSettings.AppSettings[ "CKFinderTempPath" ] ;
		if ( tempFolder == null || tempFolder.Length == 0)
		{
			try
			{
				tempFolder = System.IO.Path.GetTempPath() ;
			}
			catch ( System.Security.SecurityException ex )
			{
				Response.Write( "The security settings doesn't allow the automatic authentication between Asp and Asp.Net, please use the CKFinderTempPath setting" );
				Response.End();
			}
		}

		if ( tempFile != null && tempFile.Length > 0 )
			tempFile = System.IO.Path.Combine( tempFolder, tempFile + ".ckfindertemp") ;


		if ( tempFile == null || tempFile.Length == 0 || !System.IO.File.Exists( tempFile ) )
		{
			Response.StatusCode = 403;
			Response.Write( "<h1>403 - Forbidden</h1>" );
//			Response.Write( "<p>IsLocal: " + Request.IsLocal + "</p>" );
//			Response.Write( "<p>UserHostName: " + Request.UserHostName + "</p>" );
//			Response.Write( "<p>Remote: " + Request.ServerVariables[ "REMOTE_ADDR" ] + "</p>" );
//			Response.Write( "<p>Local: " + Request.ServerVariables[ "LOCAL_ADDR" ] + "</p>" );
			Response.End();
			return false;
		}

		return true;
	}

	protected override void OnLoad( EventArgs e )
	{
		if (!CheckIsLocalRequest())
			return;

		// Cleans the response buffer.
		Response.ClearHeaders();
		Response.Clear();

		// Prevent the browser from caching the result.
		Response.CacheControl = "no-cache";

		// Set the response format.
		Response.ContentEncoding = System.Text.UTF8Encoding.UTF8;
		Response.ContentType = "text/xml";

		XmlDocument _Xml = new XmlDocument();

		// Create the XML document header.
		_Xml.AppendChild( _Xml.CreateXmlDeclaration( "1.0", "utf-8", null ) );

		// Create the main "Connector" node.
		XmlNode _ConnectorNode = XmlUtil.AppendElement( _Xml, "Connector" );

		XmlNode oErrorNode = XmlUtil.AppendElement( _ConnectorNode, "Error" );

		try
		{
			string command = Request.QueryString[ "command" ];

			if ( command == null )
				ConnectorException.Throw( Errors.InvalidCommand );
			else
			{
				switch ( command )
				{
					case "IsEnabled" :
						break;

					case "ValidateImage":
						ValidateImage();
						break;

					case "CreateThumbnail":
						CreateThumbnail();
						break;

					case "CreateWatermark":
						CreateWatermark();
						break;

					case "GetImageSize":
						GetImageSize( _ConnectorNode );
						break;

					default:
						ConnectorException.Throw( Errors.InvalidCommand );
						break;
				}
			}

			XmlUtil.SetAttribute( oErrorNode, "number", "0" );
		}
		catch ( ConnectorException connectorException )
		{
			XmlUtil.SetAttribute( oErrorNode, "number", connectorException.Number.ToString() );
		}
		catch ( Exception ex )
		{
			XmlUtil.SetAttribute( oErrorNode, "number", Errors.Unknown.ToString() );
			XmlUtil.SetAttribute( oErrorNode, "text", ex.ToString() );
		}

		// Output the resulting XML.
		Response.Write( _Xml.OuterXml );

		Response.End();
	}

	private void ValidateImage()
	{
		string sourceFilePath = HttpContext.Current.Request[ "InputImage" ];

		if ( !System.IO.File.Exists( sourceFilePath ) )
			throw ( new System.IO.FileNotFoundException( "The specified file was not found.", sourceFilePath ) );

		if ( !ImageTools.ValidateImage( sourceFilePath ) )
			ConnectorException.Throw( Errors.UploadedInvalid ); // not a valid image
	}

	private void CreateThumbnail()
	{
		string thumbFilePath = Request[ "OutputThumbnail" ];

		// If the thumbnail file doesn't exists, create it now.
/*
		if ( System.IO.File.Exists( thumbFilePath ) )
		{
			ConnectorException.Throw( Errors.AlreadyExist );
		}
*/
		string sourceFilePath = HttpContext.Current.Request[ "InputImage" ];

		if ( !System.IO.File.Exists( sourceFilePath ) )
			throw ( new System.IO.FileNotFoundException( "The specified file was not found.", sourceFilePath ) );

		int maxWidth = ParseInt( Request[ "MaxWidth" ], 100 );
		if ( maxWidth < 0 || maxWidth > 10000 )
			maxWidth = 100;

		int maxHeight = ParseInt( Request[ "MaxHeight" ], 100 );
		if ( maxHeight < 0 || maxHeight > 10000 )
			maxHeight = 100;

		int quality = ParseInt( Request[ "Quality" ], 80 );
		if ( quality <= 0 || quality > 100 )
			quality = 80;

		if ( !ImageTools.ResizeImage( sourceFilePath, thumbFilePath, maxWidth, maxHeight, true, quality ) )
			ConnectorException.Throw( Errors.UploadedInvalid );
	}


	private void CreateWatermark()
	{
		string sourceFilePath = HttpContext.Current.Request[ "InputImage" ];

		if ( !System.IO.File.Exists( sourceFilePath ) )
			throw ( new System.IO.FileNotFoundException( "The specified file was not found.", sourceFilePath ) );

		string watermarkFilePath = HttpContext.Current.Request[ "watermarkFile" ];

		if ( !System.IO.File.Exists( watermarkFilePath ) )
			throw ( new System.IO.FileNotFoundException( "The specified file was not found.", watermarkFilePath ) );

		int marginLeft = ParseInt( Request[ "marginLeft" ], 100 );
		int marginBottom = ParseInt( Request[ "marginBottom" ], 100 );

		int quality = ParseInt( Request[ "Quality" ], 80 );
		if ( quality <= 0 || quality > 100 )
			quality = 80;

		int transparency = ParseInt( Request[ "transparency" ], 80 );
		if ( transparency <= 0 || transparency > 100 )
			transparency = 80;

		if ( !ImageTools.CreateWatermark( sourceFilePath, watermarkFilePath, marginLeft, marginBottom, quality, transparency) )
			ConnectorException.Throw( Errors.UploadedInvalid );
	}

	private void GetImageSize( XmlNode _ConnectorNode )
	{
		string sourceFilePath = HttpContext.Current.Request[ "InputImage" ];

		if ( !System.IO.File.Exists( sourceFilePath ) )
			throw ( new System.IO.FileNotFoundException( "The specified file was not found.", sourceFilePath ) );

		Size oSize = ImageTools.GetImageSize( sourceFilePath);

		XmlNode oResponseNode = XmlUtil.AppendElement( _ConnectorNode, "Response" );

		XmlUtil.SetAttribute( oResponseNode, "Width", oSize.Width.ToString() );
		XmlUtil.SetAttribute( oResponseNode, "Height", oSize.Height.ToString() );
	}

	private int ParseInt( Object value, int defaultValue )
	{
		if ( value == null )
			return defaultValue;

		return int.Parse( value.ToString() );
	}

	/*******
	 * The following classes are pure copies of the original code of CKFinder for ASP.NET.
	 */

	/**
	 *  START ConnectorException.cs
	 */
	internal class ConnectorException : Exception
	{
		private int _Number;

		public ConnectorException( int number )
			: base()
		{
			_Number = number;
		}

		public int Number
		{
			get
			{
				return _Number;
			}
		}

		public static void Throw( int errorNumber )
		{
			throw new ConnectorException( errorNumber );
		}
	}
	/**
	 *  END ConnectorException.cs
	 */

	/**
	 *  START Errors.cs
	 */
	internal class Errors
	{
		public const int None = 0;
		public const int CustomError = 1;
		public const int InvalidCommand = 10;
		public const int TypeNotSpecified = 11;
		public const int InvalidType = 12;
		public const int InvalidName = 102;
		public const int Unauthorized = 103;
		public const int AccessDenied = 104;
		public const int InvalidRequest = 109;
		public const int Unknown = 110;
		public const int AlreadyExist = 115;
		public const int FolderNotFound = 116;
		public const int FileNotFound = 117;
		public const int UploadedFileRenamed = 201;
		public const int UploadedInvalid = 202;
		public const int UploadedTooBig = 203;
		public const int UploadedCorrupt = 204;
		public const int UploadedNoTmpDir = 205;
		public const int UploadedWrongHtmlFile = 206;
		public const int ConnectorDisabled = 500;
		public const int ThumbnailsDisabled = 501;
	}
	/**
	 *  END Errors.cs
	 */

	/**
	 *  START XmlUtil.cs
	 */
	internal sealed class XmlUtil
	{
		private XmlUtil()
		{ }

		public static XmlNode AppendElement( XmlNode node, string newElementName )
		{
			return AppendElement( node, newElementName, null );
		}

		public static XmlNode AppendElement( XmlNode node, string newElementName, string innerValue )
		{
			XmlNode oNode;

			if ( node is XmlDocument )
				oNode = node.AppendChild( ( (XmlDocument)node ).CreateElement( newElementName ) );
			else
				oNode = node.AppendChild( node.OwnerDocument.CreateElement( newElementName ) );

			if ( innerValue != null )
				oNode.AppendChild( node.OwnerDocument.CreateTextNode( innerValue ) );

			return oNode;
		}

		public static XmlAttribute CreateAttribute( XmlDocument xmlDocument, string name, string value )
		{
			XmlAttribute oAtt = xmlDocument.CreateAttribute( name );
			oAtt.Value = value;
			return oAtt;
		}

		public static void SetAttribute( XmlNode node, string attributeName, string attributeValue )
		{
			if ( node.Attributes[ attributeName ] != null )
				node.Attributes[ attributeName ].Value = attributeValue;
			else
				node.Attributes.Append( CreateAttribute( node.OwnerDocument, attributeName, attributeValue ) );
		}

		public static string GetAttribute( XmlNode node, string attributeName, string defaultValue )
		{
			XmlAttribute att = node.Attributes[ attributeName ];
			if ( att != null )
				return att.Value;
			else
				return defaultValue;
		}

		public static string GetNodeValue( XmlNode parentNode, string nodeXPath, string defaultValue )
		{
			XmlNode node = parentNode.SelectSingleNode( nodeXPath );
			if ( node != null )
				return node.Value;
			else
				return defaultValue;
		}
	}
	/**
	 *  END XmlUtil.cs
	 */

	/**
	 *  START ImageTools.cs
	 */
	internal class ImageTools
	{
		private ImageTools()
		{ }

		public static bool IsImageExtension( string extension )
		{
			switch ( extension.ToLower() )
			{
				case "jpg":
				case "jpeg":
				case "gif":
				case "png":
				case "bmp":
					return true;
			}
			return false;
		}

		public static bool ValidateImage( string filePath )
		{
			System.Drawing.Image sourceImage;

			try
			{
				sourceImage = System.Drawing.Image.FromFile( filePath );
				sourceImage.Dispose();
				return true;
			}
			catch
			{
				// This is not a valid image. Do nothing.
				return false;
			}
		}

		public static bool ResizeImage( string sourceFile, string targetFile, int maxWidth, int maxHeight, bool preserverAspectRatio, int quality )
		{
			System.Drawing.Image sourceImage;

			try
			{
				sourceImage = System.Drawing.Image.FromFile( sourceFile );
			}
			catch ( OutOfMemoryException exception )
			{
				// This is not a valid image. Do nothing.
				return false;
			}

			// If 0 is passed in any of the max sizes it means that that size must be ignored,
			// so the original image size is used.
			maxWidth = maxWidth == 0 ? sourceImage.Width : maxWidth;
			maxHeight = maxHeight == 0 ? sourceImage.Height : maxHeight;

			if ( sourceImage.Width <= maxWidth && sourceImage.Height <= maxHeight )
			{
				sourceImage.Dispose();

				if ( sourceFile != targetFile )
					System.IO.File.Copy( sourceFile, targetFile );

				return true;
			}

			Size oSize;
			if ( preserverAspectRatio )
			{
				// Gets the best size for aspect ratio resampling
				oSize = GetAspectRatioSize( maxWidth, maxHeight, sourceImage.Width, sourceImage.Height );
			}
			else
				oSize = new Size( maxWidth, maxHeight );

			System.Drawing.Image oResampled;

			if ( sourceImage.PixelFormat == PixelFormat.Indexed || sourceImage.PixelFormat == PixelFormat.Format1bppIndexed || sourceImage.PixelFormat == PixelFormat.Format4bppIndexed || sourceImage.PixelFormat == PixelFormat.Format8bppIndexed )
				oResampled = new Bitmap( oSize.Width, oSize.Height, PixelFormat.Format24bppRgb );
			else
				oResampled = new Bitmap( oSize.Width, oSize.Height, sourceImage.PixelFormat );

			// Creates a Graphics for the oResampled image
			Graphics oGraphics = Graphics.FromImage( oResampled );

			// The Rectangle that holds the Resampled image size
			Rectangle oRectangle;

			// High quality resizing
			if ( quality > 80 )
			{
					oGraphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;

					// If HighQualityBicubic is used, bigger Rectangle is required to remove the white border
					oRectangle = new Rectangle( -1, -1, oSize.Width +1, oSize.Height +1 );
			}
			else
					oRectangle = new Rectangle( 0, 0, oSize.Width, oSize.Height );

			// Place a white background (for transparent images).
			oGraphics.FillRectangle( new SolidBrush( Color.White ), oRectangle );

			// Draws over the oResampled image the resampled Image
			oGraphics.DrawImage( sourceImage, oRectangle );

			sourceImage.Dispose();

			saveImage(oResampled, targetFile, quality);

			oGraphics.Dispose();
			oResampled.Dispose();

			return true;
		}

		public static void saveImage(System.Drawing.Image oResampled, string targetFile, int quality)
		{
			String extension = System.IO.Path.GetExtension( targetFile ).ToLower() ;

			if ( extension == ".jpg" || extension == ".jpeg" )
			{
				ImageCodecInfo oCodec = GetJpgCodec();

				if ( oCodec != null )
				{
					EncoderParameters aCodecParams = new EncoderParameters( 1 );
					aCodecParams.Param[ 0 ] = new System.Drawing.Imaging.EncoderParameter( System.Drawing.Imaging.Encoder.Quality, quality );

					oResampled.Save( targetFile, oCodec, aCodecParams );
				}
				else
					oResampled.Save( targetFile );
			}
			else
			{

				switch ( extension )
				{
					case ".gif":
						try
						{
							// Use a proper palette
							OctreeQuantizer	quantizer = new OctreeQuantizer ( 255 , 8 ) ;
							using ( Bitmap quantized = quantizer.Quantize ( oResampled ) )
							{
									 quantized.Save(targetFile, System.Drawing.Imaging.ImageFormat.Gif);
							}
						}
						catch ( System.Security.SecurityException secException )
						{
							// The calls to Marshal might fail in Medium trust, save the image using the default palette
							oResampled.Save( targetFile, System.Drawing.Imaging.ImageFormat.Png );
						}
						break ;

					case ".png":
						oResampled.Save( targetFile, System.Drawing.Imaging.ImageFormat.Png );
						break ;

					case ".bmp":
						oResampled.Save( targetFile, System.Drawing.Imaging.ImageFormat.Bmp );
						break ;
				}

			}
		}

		public static Size GetImageSize( string sourceFile )
		{
			Size oSize;
			System.Drawing.Image sourceImage;

			try
			{
				sourceImage = System.Drawing.Image.FromFile( sourceFile );
			}
			catch ( OutOfMemoryException exception )
			{
				// This is not a valid image. Do nothing.
				oSize = new Size(-1, -1);
				return oSize;
			}

			oSize = new Size( sourceImage.Width, sourceImage.Height );

			sourceImage.Dispose();

			return oSize;
		}

		public static bool CreateWatermark( string sourceFile, string watermarkFile, int marginLeft, int marginBottom, int quality, int transparency )
		{
			System.Drawing.Image sourceImage;

			try
			{
				sourceImage = System.Drawing.Image.FromFile( sourceFile );
			}
			catch ( OutOfMemoryException exception )
			{
				// This is not a valid image. Do nothing.
				return false;
			}

			System.Drawing.Image watermarkImage;

			try
			{
				watermarkImage = System.Drawing.Image.FromFile( watermarkFile );
			}
			catch ( OutOfMemoryException exception )
			{
				// This is not a valid image. Do nothing.
				return false;
			}

			int marginTop = sourceImage.Height - ( marginBottom + watermarkImage.Height);

			Bitmap bmPhoto = new Bitmap(sourceImage.Width, sourceImage.Height, PixelFormat.Format24bppRgb);
			Graphics grPhoto = Graphics.FromImage(bmPhoto);

			grPhoto.DrawImage( sourceImage, new Rectangle(0, 0, sourceImage.Width, sourceImage.Height), 0, 0,sourceImage.Width, sourceImage.Height, GraphicsUnit.Pixel );

			Bitmap bmWatermark = new Bitmap(bmPhoto);
			Graphics grWatermark = Graphics.FromImage(bmWatermark);

			grWatermark.DrawImage( watermarkImage, new Rectangle( marginLeft, marginTop, watermarkImage.Width, watermarkImage.Height), 0, 0, watermarkImage.Width, watermarkImage.Height, GraphicsUnit.Pixel );

			sourceImage.Dispose();
			watermarkImage.Dispose();
			grWatermark.Dispose();

			saveImage(bmWatermark, sourceFile, quality);

			bmPhoto.Dispose();
			bmWatermark.Dispose();

			return true;
		}

		private static ImageCodecInfo GetJpgCodec()
		{
			ImageCodecInfo[] aCodecs = ImageCodecInfo.GetImageEncoders();
			ImageCodecInfo oCodec = null;

			for ( int i = 0 ; i < aCodecs.Length ; i++ )
			{
				if ( aCodecs[ i ].MimeType.Equals( "image/jpeg" ) )
				{
					oCodec = aCodecs[ i ];
					break;
				}
			}

			return oCodec;
		}

		private static Size GetAspectRatioSize( int maxWidth, int maxHeight, int actualWidth, int actualHeight )
		{
			// Creates the Size object to be returned
			Size oSize = new System.Drawing.Size( maxWidth, maxHeight );

			// Calculates the X and Y resize factors
			float iFactorX = (float)maxWidth / (float)actualWidth;
			float iFactorY = (float)maxHeight / (float)actualHeight;

			// If some dimension have to be scaled
			if ( iFactorX != 1 || iFactorY != 1 )
			{
				// Uses the lower Factor to scale the opposite size
				if ( iFactorX < iFactorY ) { oSize.Height = (int)Math.Round( (float)actualHeight * iFactorX ); }
				else if ( iFactorX > iFactorY ) { oSize.Width = (int)Math.Round( (float)actualWidth * iFactorY ); }
			}

			if ( oSize.Height <= 0 ) oSize.Height = 1;
			if ( oSize.Width <= 0 ) oSize.Width = 1;

			// Returns the Size
			return oSize;
		}
	}
	/**
	 *  END ImageTools.cs
	 */



	/**
	 *	Quantizer see CKFinder.net version
	 */

	/// <summary>
	/// Summary description for Class1.
	/// </summary>
	public abstract class Quantizer
	{
		/// <summary>
		/// Construct the quantizer
		/// </summary>
		/// <param name="singlePass">If true, the quantization only needs to loop through the source pixels once</param>
		/// <remarks>
		/// If you construct this class with a true value for singlePass, then the code will, when quantizing your image,
		/// only call the 'QuantizeImage' function. If two passes are required, the code will call 'InitialQuantizeImage'
		/// and then 'QuantizeImage'.
		/// </remarks>
		public Quantizer ( bool singlePass )
		{
			_singlePass = singlePass ;
			_pixelSize = Marshal.SizeOf(typeof (Color32));
		}

		/// <summary>
		/// Quantize an image and return the resulting output bitmap
		/// </summary>
		/// <param name="source">The image to quantize</param>
		/// <returns>A quantized version of the image</returns>
		public Bitmap Quantize ( System.Drawing.Image source )
		{
			// Get the size of the source image
			int	height = source.Height ;
			int width = source.Width ;

			// And construct a rectangle from these dimensions
			Rectangle	bounds = new Rectangle ( 0 , 0 , width , height ) ;

			// First off take a 32bpp copy of the image
			Bitmap	copy = new Bitmap ( width , height , PixelFormat.Format32bppArgb ) ;

			// And construct an 8bpp version
			Bitmap	output = new Bitmap ( width , height , PixelFormat.Format8bppIndexed ) ;

			// Now lock the bitmap into memory
			using ( Graphics g = Graphics.FromImage ( copy ) )
			{
				g.PageUnit = GraphicsUnit.Pixel ;

				// Draw the source image onto the copy bitmap,
				// which will effect a widening as appropriate.
				g.DrawImage( source, bounds ) ;
			}

			// Define a pointer to the bitmap data
			BitmapData	sourceData = null ;

			try
			{
				// Get the source image bits and lock into memory
				sourceData = copy.LockBits ( bounds , ImageLockMode.ReadOnly , PixelFormat.Format32bppArgb ) ;

				// Call the FirstPass function if not a single pass algorithm.
				// For something like an octree quantizer, this will run through
				// all image pixels, build a data structure, and create a palette.
				if ( !_singlePass )
					FirstPass ( sourceData , width , height ) ;

				// Then set the color palette on the output bitmap. I'm passing in the current palette
				// as there's no way to construct a new, empty palette.
				output.Palette = this.GetPalette ( output.Palette ) ;

				// Then call the second pass which actually does the conversion
				SecondPass ( sourceData , output , width , height , bounds ) ;
			}
			finally
			{
				// Ensure that the bits are unlocked
				copy.UnlockBits ( sourceData ) ;
			}

			// Last but not least, return the output bitmap
			return output;
		}

		/// <summary>
		/// Execute the first pass through the pixels in the image
		/// </summary>
		/// <param name="sourceData">The source data</param>
		/// <param name="width">The width in pixels of the image</param>
		/// <param name="height">The height in pixels of the image</param>
		protected virtual void FirstPass ( BitmapData sourceData , int width , int height )
		{
			// Define the source data pointers. The source row is a byte to
			// keep addition of the stride value easier (as this is in bytes)
			IntPtr pSourceRow = sourceData.Scan0;

			// Loop through each row
			for ( int row = 0 ; row < height ; row++ )
			{
				// Set the source pixel to the first pixel in this row
				IntPtr pSourcePixel = pSourceRow ;

				// And loop through each column
				for ( int col = 0 ; col < width ; col++ )
				{
					// Now I have the pixel, call the FirstPassQuantize function...
					InitialQuantizePixel ( new Color32( pSourcePixel ) ) ;
					pSourcePixel = (IntPtr)(pSourcePixel.ToInt64() + _pixelSize ) ;
				}

				// Add the stride to the source row
				pSourceRow = (IntPtr)( pSourceRow.ToInt64() + sourceData.Stride ) ;
			}
		}

		/// <summary>
		/// Execute a second pass through the bitmap
		/// </summary>
		/// <param name="sourceData">The source bitmap, locked into memory</param>
		/// <param name="output">The output bitmap</param>
		/// <param name="width">The width in pixels of the image</param>
		/// <param name="height">The height in pixels of the image</param>
		/// <param name="bounds">The bounding rectangle</param>
		protected virtual void SecondPass ( BitmapData sourceData , Bitmap output , int width , int height , Rectangle bounds )
		{
			BitmapData	outputData = null ;

			try
			{
				// Lock the output bitmap into memory
				outputData = output.LockBits ( bounds , ImageLockMode.WriteOnly , PixelFormat.Format8bppIndexed ) ;

				// Define the source data pointers. The source row is a byte to
				// keep addition of the stride value easier (as this is in bytes)
				IntPtr pSourceRow = sourceData.Scan0 ;
				IntPtr pSourcePixel = pSourceRow ;
				IntPtr pPreviousPixel = pSourcePixel ;

				// Now define the destination data pointers
				IntPtr pDestinationRow = outputData.Scan0 ;
				IntPtr pDestinationPixel = pDestinationRow ;

				// And convert the first pixel, so that I have values going into the loop
				byte pixelValue = QuantizePixel(new Color32(pSourcePixel)) ;
				// Assign the value of the first pixel
				Marshal.WriteByte(pDestinationPixel, pixelValue) ;

				// Loop through each row
				for ( int row = 0 ; row < height ; row++ )
				{
					// Set the source pixel to the first pixel in this row
					pSourcePixel = pSourceRow ;

					// And set the destination pixel pointer to the first pixel in the row
					pDestinationPixel = pDestinationRow ;

					// Loop through each pixel on this scan line
					for ( int col = 0 ; col < width ; col++ )
					{
						// Check if this is the same as the last pixel. If so use that value
						// rather than calculating it again. This is an inexpensive optimisation.
						if ( Marshal.ReadInt32( pPreviousPixel ) != Marshal.ReadInt32( pSourcePixel ) )
						{
							// Quantize the pixel
							pixelValue = QuantizePixel(new Color32(pSourcePixel));

							// And setup the previous pointer
							pPreviousPixel = pSourcePixel;
						}

						// And set the pixel in the output
						Marshal.WriteByte(pDestinationPixel, pixelValue);

						pSourcePixel = (IntPtr)( pSourcePixel.ToInt64() + _pixelSize );
						pDestinationPixel = (IntPtr)( pDestinationPixel.ToInt64() + 1 );

					}

					// Add the stride to the source row
					pSourceRow = (IntPtr)( pSourceRow.ToInt64() + sourceData.Stride );

					// And to the destination row
					pDestinationRow = (IntPtr)(pDestinationRow.ToInt64() + outputData.Stride);
				}
			}
			finally
			{
				// Ensure that I unlock the output bits
				output.UnlockBits ( outputData ) ;
			}
		}

		/// <summary>
		/// Override this to process the pixel in the first pass of the algorithm
		/// </summary>
		/// <param name="pixel">The pixel to quantize</param>
		/// <remarks>
		/// This function need only be overridden if your quantize algorithm needs two passes,
		/// such as an Octree quantizer.
		/// </remarks>
		protected virtual void InitialQuantizePixel ( Color32 pixel )
		{
		}

		/// <summary>
		/// Override this to process the pixel in the second pass of the algorithm
		/// </summary>
		/// <param name="pixel">The pixel to quantize</param>
		/// <returns>The quantized value</returns>
		protected abstract byte QuantizePixel ( Color32 pixel ) ;

		/// <summary>
		/// Retrieve the palette for the quantized image
		/// </summary>
		/// <param name="original">Any old palette, this is overrwritten</param>
		/// <returns>The new color palette</returns>
		protected abstract ColorPalette GetPalette ( ColorPalette original ) ;

		/// <summary>
		/// Flag used to indicate whether a single pass or two passes are needed for quantization.
		/// </summary>
		private bool	_singlePass ;
		private int	_pixelSize;

		/// <summary>
		/// Struct that defines a 32 bpp colour
		/// </summary>
		/// <remarks>
		/// This struct is used to read data from a 32 bits per pixel image
		/// in memory, and is ordered in this manner as this is the way that
		/// the data is layed out in memory
		/// </remarks>
		[StructLayout(LayoutKind.Explicit)]
		public struct Color32
		{

			public Color32(IntPtr pSourcePixel)
			{
				this = (Color32) Marshal.PtrToStructure(pSourcePixel, typeof(Color32));
			}

			/// <summary>
			/// Holds the blue component of the colour
			/// </summary>
			[FieldOffset(0)]
			public byte Blue ;
			/// <summary>
			/// Holds the green component of the colour
			/// </summary>
			[FieldOffset(1)]
			public byte Green ;
			/// <summary>
			/// Holds the red component of the colour
			/// </summary>
			[FieldOffset(2)]
			public byte Red ;
			/// <summary>
			/// Holds the alpha component of the colour
			/// </summary>
			[FieldOffset(3)]
			public byte Alpha ;

			/// <summary>
			/// Permits the color32 to be treated as an int32
			/// </summary>
			[FieldOffset(0)]
			public int ARGB ;

			/// <summary>
			/// Return the color for this Color32 object
			/// </summary>
			public Color Color
			{
				get	{ return Color.FromArgb ( Alpha , Red , Green , Blue ) ; }
			}
		}
	}


	/**
		Octree Quantizer
	*/

	/// <summary>
	/// Quantize using an Octree
	/// </summary>
	public class OctreeQuantizer : Quantizer
	{
		/// <summary>
		/// Construct the octree quantizer
		/// </summary>
		/// <remarks>
		/// The Octree quantizer is a two pass algorithm. The initial pass sets up the octree,
		/// the second pass quantizes a color based on the nodes in the tree
		/// </remarks>
		/// <param name="maxColors">The maximum number of colors to return</param>
		/// <param name="maxColorBits">The number of significant bits</param>
		public OctreeQuantizer ( int maxColors , int maxColorBits ) : base ( false )
		{
			if ( maxColors > 255 )
				throw new ArgumentOutOfRangeException ( "maxColors" , maxColors , "The number of colors should be less than 256" ) ;

			if ( ( maxColorBits < 1 ) | ( maxColorBits > 8 ) )
				throw new ArgumentOutOfRangeException ( "maxColorBits" , maxColorBits , "This should be between 1 and 8" ) ;

			// Construct the octree
			_octree = new Octree ( maxColorBits  ) ;

			_maxColors = maxColors ;
		}

		/// <summary>
		/// Process the pixel in the first pass of the algorithm
		/// </summary>
		/// <param name="pixel">The pixel to quantize</param>
		/// <remarks>
		/// This function need only be overridden if your quantize algorithm needs two passes,
		/// such as an Octree quantizer.
		/// </remarks>
		protected override void InitialQuantizePixel ( Color32 pixel )
		{
			// Add the color to the octree
			_octree.AddColor ( pixel ) ;
		}

		/// <summary>
		/// Override this to process the pixel in the second pass of the algorithm
		/// </summary>
		/// <param name="pixel">The pixel to quantize</param>
		/// <returns>The quantized value</returns>
		protected override byte QuantizePixel ( Color32 pixel )
		{
			byte	paletteIndex = (byte)_maxColors ;	// The color at [_maxColors] is set to transparent

			// Get the palette index if this non-transparent
			if ( pixel.Alpha > 0 )
				paletteIndex = (byte)_octree.GetPaletteIndex ( pixel ) ;

			return paletteIndex ;
		}

		/// <summary>
		/// Retrieve the palette for the quantized image
		/// </summary>
		/// <param name="original">Any old palette, this is overrwritten</param>
		/// <returns>The new color palette</returns>
		protected override ColorPalette GetPalette ( ColorPalette original )
		{
			// First off convert the octree to _maxColors colors
			ArrayList	palette = _octree.Palletize ( _maxColors - 1 ) ;

			// Then convert the palette based on those colors
			for ( int index = 0 ; index < palette.Count ; index++ )
				original.Entries[index] = (Color)palette[index] ;

			// Add the transparent color
			original.Entries[_maxColors] = Color.FromArgb ( 0 , 0 , 0 , 0 ) ;

			return original ;
		}

		/// <summary>
		/// Stores the tree
		/// </summary>
		private	Octree			_octree ;

		/// <summary>
		/// Maximum allowed color depth
		/// </summary>
		private int				_maxColors ;

		/// <summary>
		/// Class which does the actual quantization
		/// </summary>
		private class Octree
		{
			/// <summary>
			/// Construct the octree
			/// </summary>
			/// <param name="maxColorBits">The maximum number of significant bits in the image</param>
			public Octree ( int maxColorBits )
			{
				_maxColorBits = maxColorBits ;
				_leafCount = 0 ;
				_reducibleNodes = new OctreeNode[9] ;
				_root = new OctreeNode ( 0 , _maxColorBits , this ) ;
				_previousColor = 0 ;
				_previousNode = null ;
			}

			/// <summary>
			/// Add a given color value to the octree
			/// </summary>
			/// <param name="pixel"></param>
			public void AddColor ( Color32 pixel )
			{
				// Check if this request is for the same color as the last
				if ( _previousColor == pixel.ARGB )
				{
					// If so, check if I have a previous node setup. This will only ocurr if the first color in the image
					// happens to be black, with an alpha component of zero.
					if ( null == _previousNode )
					{
						_previousColor = pixel.ARGB ;
						_root.AddColor ( pixel , _maxColorBits , 0 , this ) ;
					}
					else
						// Just update the previous node
						_previousNode.Increment ( pixel ) ;
				}
				else
				{
					_previousColor = pixel.ARGB ;
					_root.AddColor ( pixel , _maxColorBits , 0 , this ) ;
				}
			}

			/// <summary>
			/// Reduce the depth of the tree
			/// </summary>
			public void Reduce ( )
			{
				int	index ;

				// Find the deepest level containing at least one reducible node
				for ( index = _maxColorBits - 1 ; ( index > 0 ) && ( null == _reducibleNodes[index] ) ; index-- ) ;

				// Reduce the node most recently added to the list at level 'index'
				OctreeNode	node = _reducibleNodes[index] ;
				_reducibleNodes[index] = node.NextReducible ;

				// Decrement the leaf count after reducing the node
				_leafCount -= node.Reduce ( ) ;

				// And just in case I've reduced the last color to be added, and the next color to
				// be added is the same, invalidate the previousNode...
				_previousNode = null ;
			}

			/// <summary>
			/// Get/Set the number of leaves in the tree
			/// </summary>
			public int Leaves
			{
				get { return _leafCount ; }
				set { _leafCount = value ; }
			}

			/// <summary>
			/// Return the array of reducible nodes
			/// </summary>
			protected OctreeNode[] ReducibleNodes
			{
				get { return _reducibleNodes ; }
			}

			/// <summary>
			/// Keep track of the previous node that was quantized
			/// </summary>
			/// <param name="node">The node last quantized</param>
			protected void TrackPrevious ( OctreeNode node )
			{
				_previousNode = node ;
			}

			/// <summary>
			/// Convert the nodes in the octree to a palette with a maximum of colorCount colors
			/// </summary>
			/// <param name="colorCount">The maximum number of colors</param>
			/// <returns>An arraylist with the palettized colors</returns>
			public ArrayList Palletize ( int colorCount )
			{
				while ( Leaves > colorCount )
					Reduce ( ) ;

				// Now palettize the nodes
				ArrayList	palette = new ArrayList ( Leaves ) ;
				int			paletteIndex = 0 ;
				_root.ConstructPalette ( palette , ref paletteIndex ) ;

				// And return the palette
				return palette ;
			}

			/// <summary>
			/// Get the palette index for the passed color
			/// </summary>
			/// <param name="pixel"></param>
			/// <returns></returns>
			public int GetPaletteIndex ( Color32 pixel )
			{
				return _root.GetPaletteIndex ( pixel , 0 ) ;
			}

			/// <summary>
			/// Mask used when getting the appropriate pixels for a given node
			/// </summary>
			private static int[] mask = new int[8] { 0x80 , 0x40 , 0x20 , 0x10 , 0x08 , 0x04 , 0x02 , 0x01 } ;

			/// <summary>
			/// The root of the octree
			/// </summary>
			private	OctreeNode		_root ;

			/// <summary>
			/// Number of leaves in the tree
			/// </summary>
			private int				_leafCount ;

			/// <summary>
			/// Array of reducible nodes
			/// </summary>
			private OctreeNode[]	_reducibleNodes ;

			/// <summary>
			/// Maximum number of significant bits in the image
			/// </summary>
			private int				_maxColorBits ;

			/// <summary>
			/// Store the last node quantized
			/// </summary>
			private OctreeNode		_previousNode ;

			/// <summary>
			/// Cache the previous color quantized
			/// </summary>
			private int				_previousColor ;

			/// <summary>
			/// Class which encapsulates each node in the tree
			/// </summary>
			protected class OctreeNode
			{
				/// <summary>
				/// Construct the node
				/// </summary>
				/// <param name="level">The level in the tree = 0 - 7</param>
				/// <param name="colorBits">The number of significant color bits in the image</param>
				/// <param name="octree">The tree to which this node belongs</param>
				public OctreeNode ( int level , int colorBits , Octree octree )
				{
					// Construct the new node
					_leaf = ( level == colorBits ) ;

					_red = _green = _blue = 0 ;
					_pixelCount = 0 ;

					// If a leaf, increment the leaf count
					if ( _leaf )
					{
						octree.Leaves++ ;
						_nextReducible = null ;
						_children = null ;
					}
					else
					{
						// Otherwise add this to the reducible nodes
						_nextReducible = octree.ReducibleNodes[level] ;
						octree.ReducibleNodes[level] = this ;
						_children = new OctreeNode[8] ;
					}
				}

				/// <summary>
				/// Add a color into the tree
				/// </summary>
				/// <param name="pixel">The color</param>
				/// <param name="colorBits">The number of significant color bits</param>
				/// <param name="level">The level in the tree</param>
				/// <param name="octree">The tree to which this node belongs</param>
				public void AddColor ( Color32 pixel , int colorBits , int level , Octree octree )
				{
					// Update the color information if this is a leaf
					if ( _leaf )
					{
						Increment ( pixel ) ;
						// Setup the previous node
						octree.TrackPrevious ( this ) ;
					}
					else
					{
						// Go to the next level down in the tree
						int	shift = 7 - level ;
						int index = ( ( pixel.Red & mask[level] ) >> ( shift - 2 ) ) |
									( ( pixel.Green & mask[level] ) >> ( shift - 1 ) ) |
									( ( pixel.Blue & mask[level] ) >> ( shift ) ) ;

						OctreeNode	child = _children[index] ;

						if ( null == child )
						{
							// Create a new child node & store in the array
							child = new OctreeNode ( level + 1 , colorBits , octree ) ;
							_children[index] = child ;
						}

						// Add the color to the child node
						child.AddColor ( pixel , colorBits , level + 1 , octree ) ;
					}

				}

				/// <summary>
				/// Get/Set the next reducible node
				/// </summary>
				public OctreeNode NextReducible
				{
					get { return _nextReducible ; }
					set { _nextReducible = value ; }
				}

				/// <summary>
				/// Return the child nodes
				/// </summary>
				public OctreeNode[] Children
				{
					get { return _children ; }
				}

				/// <summary>
				/// Reduce this node by removing all of its children
				/// </summary>
				/// <returns>The number of leaves removed</returns>
				public int Reduce ( )
				{
					_red = _green = _blue = 0 ;
					int	children = 0 ;

					// Loop through all children and add their information to this node
					for ( int index = 0 ; index < 8 ; index++ )
					{
						if ( null != _children[index] )
						{
							_red += _children[index]._red ;
							_green += _children[index]._green ;
							_blue += _children[index]._blue ;
							_pixelCount += _children[index]._pixelCount ;
							++children ;
							_children[index] = null ;
						}
					}

					// Now change this to a leaf node
					_leaf = true ;

					// Return the number of nodes to decrement the leaf count by
					return ( children - 1 ) ;
				}

				/// <summary>
				/// Traverse the tree, building up the color palette
				/// </summary>
				/// <param name="palette">The palette</param>
				/// <param name="paletteIndex">The current palette index</param>
				public void ConstructPalette ( ArrayList palette , ref int paletteIndex )
				{
					if ( _leaf )
					{
						// Consume the next palette index
						_paletteIndex = paletteIndex++ ;

						// And set the color of the palette entry
						palette.Add ( Color.FromArgb ( _red / _pixelCount , _green / _pixelCount , _blue / _pixelCount ) ) ;
					}
					else
					{
						// Loop through children looking for leaves
						for ( int index = 0 ; index < 8 ; index++ )
						{
							if ( null != _children[index] )
								_children[index].ConstructPalette ( palette , ref paletteIndex ) ;
						}
					}
				}

				/// <summary>
				/// Return the palette index for the passed color
				/// </summary>
				public int GetPaletteIndex ( Color32 pixel , int level )
				{
					int	paletteIndex = _paletteIndex ;

					if ( !_leaf )
					{
						int	shift = 7 - level ;
						int index = ( ( pixel.Red & mask[level] ) >> ( shift - 2 ) ) |
									( ( pixel.Green & mask[level] ) >> ( shift - 1 ) ) |
									( ( pixel.Blue & mask[level] ) >> ( shift ) ) ;

						if ( null != _children[index] )
							paletteIndex = _children[index].GetPaletteIndex ( pixel , level + 1 ) ;
						else
							throw new Exception ( "Didn't expect this!" ) ;
					}

					return paletteIndex ;
				}

				/// <summary>
				/// Increment the pixel count and add to the color information
				/// </summary>
				public void Increment ( Color32 pixel )
				{
					_pixelCount++ ;
					_red += pixel.Red ;
					_green += pixel.Green ;
					_blue += pixel.Blue ;
				}

				/// <summary>
				/// Flag indicating that this is a leaf node
				/// </summary>
				private	bool			_leaf ;

				/// <summary>
				/// Number of pixels in this node
				/// </summary>
				private	int				_pixelCount ;

				/// <summary>
				/// Red component
				/// </summary>
				private	int				_red ;

				/// <summary>
				/// Green Component
				/// </summary>
				private	int				_green ;

				/// <summary>
				/// Blue component
				/// </summary>
				private int				_blue ;

				/// <summary>
				/// Pointers to any child nodes
				/// </summary>
				private OctreeNode[]	_children ;

				/// <summary>
				/// Pointer to next reducible node
				/// </summary>
				private OctreeNode		_nextReducible ;

				/// <summary>
				/// The index of this node in the palette
				/// </summary>
				private	int				_paletteIndex ;

			}
	}


	}

	/**
	end OctreeQuantizer
	*/
</script>
