<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenDrag" inherits="InputEvent" version="3.3">
	<brief_description>
		Input event type for screen drag events. Only available on mobile devices.
	</brief_description>
	<description>
		Contains screen drag information. See [method Node._input].
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/3.3/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="index" type="int" setter="set_index" getter="get_index" default="0">
			The drag event index in the case of a multi-drag event.
		</member>
		<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
			The drag position.
		</member>
		<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
			The drag position relative to its start position.
		</member>
		<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
			The drag speed.
		</member>
	</members>
	<constants>
	</constants>
</class>
