/*************************************************************************/
/*  FBXProperties.cpp                                                    */
/*************************************************************************/
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/*
Open Asset Import Library (assimp)
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  following disclaimer.

* Redistributions in binary form must reproduce the above
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  following disclaimer in the documentation and/or other
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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*/

/** @file  FBXProperties.cpp
 *  @brief Implementation of the FBX dynamic properties system
 */

#include "FBXProperties.h"
#include "FBXDocumentUtil.h"
#include "FBXParser.h"
#include "FBXTokenizer.h"

namespace FBXDocParser {

using namespace Util;

// ------------------------------------------------------------------------------------------------
Property::Property() {
}

// ------------------------------------------------------------------------------------------------
Property::~Property() {
}

namespace {

// ------------------------------------------------------------------------------------------------
// read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
PropertyPtr ReadTypedProperty(const ElementPtr element) {
	//ai_assert(element.KeyToken().StringContents() == "P");

	const TokenList &tok = element->Tokens();
	//ai_assert(tok.size() >= 5);

	const std::string &s = ParseTokenAsString(tok[1]);
	const char *const cs = s.c_str();
	if (!strcmp(cs, "KString")) {
		return new TypedProperty<std::string>(ParseTokenAsString(tok[4]));
	} else if (!strcmp(cs, "bool") || !strcmp(cs, "Bool")) {
		return new TypedProperty<bool>(ParseTokenAsInt(tok[4]) != 0);
	} else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
		return new TypedProperty<int>(ParseTokenAsInt(tok[4]));
	} else if (!strcmp(cs, "ULongLong")) {
		return new TypedProperty<uint64_t>(ParseTokenAsID(tok[4]));
	} else if (!strcmp(cs, "KTime")) {
		return new TypedProperty<int64_t>(ParseTokenAsInt64(tok[4]));
	} else if (!strcmp(cs, "Vector3D") ||
			   !strcmp(cs, "ColorRGB") ||
			   !strcmp(cs, "Vector") ||
			   !strcmp(cs, "Color") ||
			   !strcmp(cs, "Lcl Translation") ||
			   !strcmp(cs, "Lcl Rotation") ||
			   !strcmp(cs, "Lcl Scaling")) {
		return new TypedProperty<Vector3>(Vector3(
				ParseTokenAsFloat(tok[4]),
				ParseTokenAsFloat(tok[5]),
				ParseTokenAsFloat(tok[6])));
	} else if (!strcmp(cs, "double") || !strcmp(cs, "Number") || !strcmp(cs, "Float") || !strcmp(cs, "float") || !strcmp(cs, "FieldOfView") || !strcmp(cs, "UnitScaleFactor")) {
		return new TypedProperty<float>(ParseTokenAsFloat(tok[4]));
	}

	return nullptr;
}

// ------------------------------------------------------------------------------------------------
// peek into an element and check if it contains a FBX property, if so return its name.
std::string PeekPropertyName(const Element &element) {
	//ai_assert(element.KeyToken().StringContents() == "P");
	const TokenList &tok = element.Tokens();
	if (tok.size() < 4) {
		return "";
	}

	return ParseTokenAsString(tok[0]);
}

} // namespace

// ------------------------------------------------------------------------------------------------
PropertyTable::PropertyTable() :
		templateProps(), element() {
}

// ------------------------------------------------------------------------------------------------
PropertyTable::PropertyTable(const PropertyTable *templateProps) :
		templateProps(templateProps), element() {
}

// ------------------------------------------------------------------------------------------------
PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) :
		templateProps(templateProps), element(element) {
	const ScopePtr scope = GetRequiredScope(element);
	ERR_FAIL_COND(!scope);
	for (const ElementMap::value_type &v : scope->Elements()) {
		if (v.first != "P") {
			DOMWarning("expected only P elements in property table", v.second);
			continue;
		}

		const std::string &name = PeekPropertyName(*v.second);
		if (!name.length()) {
			DOMWarning("could not read property name", v.second);
			continue;
		}

		LazyPropertyMap::const_iterator it = lazyProps.find(name);
		if (it != lazyProps.end()) {
			DOMWarning("duplicate property name, will hide previous value: " + name, v.second);
			continue;
		}

		// since the above checks for duplicates we can be sure to insert the only match here.
		lazyProps[name] = v.second;
	}
}

// ------------------------------------------------------------------------------------------------
PropertyTable::~PropertyTable() {
	for (PropertyMap::value_type &v : props) {
		delete v.second;
	}
}

// ------------------------------------------------------------------------------------------------
PropertyPtr PropertyTable::Get(const std::string &name) const {
	PropertyMap::const_iterator it = props.find(name);
	if (it == props.end()) {
		// hasn't been parsed yet?
		LazyPropertyMap::const_iterator lit = lazyProps.find(name);
		if (lit != lazyProps.end()) {
			props[name] = ReadTypedProperty(lit->second);
			it = props.find(name);

			//ai_assert(it != props.end());
		}

		if (it == props.end()) {
			// check property template
			if (templateProps) {
				return templateProps->Get(name);
			}

			return nullptr;
		}
	}

	return (*it).second;
}

DirectPropertyMap PropertyTable::GetUnparsedProperties() const {
	DirectPropertyMap result;

	// Loop through all the lazy properties (which is all the properties)
	for (const LazyPropertyMap::value_type &element : lazyProps) {

		// Skip parsed properties
		if (props.end() != props.find(element.first)) continue;

		// Read the element's value.
		// Wrap the naked pointer (since the call site is required to acquire ownership)
		// std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
		Property *prop = ReadTypedProperty(element.second);

		// Element could not be read. Skip it.
		if (!prop) continue;

		// Add to result
		result[element.first] = prop;
	}

	return result;
}

} // namespace FBXDocParser
