/*************************************************************************/
/*  style_box_editor_plugin.h                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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/*************************************************************************/

#ifndef STYLE_BOX_EDITOR_PLUGIN_H
#define STYLE_BOX_EDITOR_PLUGIN_H

#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "scene/gui/option_button.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/style_box.h"

class StyleBoxPreview : public VBoxContainer {

	GDCLASS(StyleBoxPreview, VBoxContainer);

	Control *preview;
	Ref<StyleBox> stylebox;

	void _sb_changed();
	void _redraw();

protected:
	static void _bind_methods();

public:
	void edit(const Ref<StyleBox> &p_stylebox);

	StyleBoxPreview();
};

class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin);

public:
	virtual bool can_handle(Object *p_object);
	virtual void parse_begin(Object *p_object);
	virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
	virtual void parse_end();
};

class StyleBoxEditorPlugin : public EditorPlugin {

	GDCLASS(StyleBoxEditorPlugin, EditorPlugin);

public:
	virtual String get_name() const { return "StyleBox"; }

	StyleBoxEditorPlugin(EditorNode *p_node);
};

#endif // STYLE_BOX_EDITOR_PLUGIN_H
