<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="3.3">
	<brief_description>
		A time-seeking animation node to be used with [AnimationTree].
	</brief_description>
	<description>
		This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code].
		[codeblock]
		# Play child animation from the start.
		animation_tree.set("parameters/Seek/seek_position", 0.0)
		# Alternative syntax (same result as above).
		animation_tree["parameters/Seek/seek_position"] = 0.0

		# Play child animation from 12 second timestamp.
		animation_tree.set("parameters/Seek/seek_position", 12.0)
		# Alternative syntax (same result as above).
		animation_tree["parameters/Seek/seek_position"] = 12.0
		[/codeblock]
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html</link>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>
