/*************************************************************************/
/*  memory.h                                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef MEMORY_H
#define MEMORY_H

#include "core/error_macros.h"
#include "core/safe_refcount.h"

#include <stddef.h>

#ifndef PAD_ALIGN
#define PAD_ALIGN 16 //must always be greater than this at much
#endif

class Memory {

	Memory();
#ifdef DEBUG_ENABLED
	static SafeNumeric<uint64_t> mem_usage;
	static SafeNumeric<uint64_t> max_usage;
#endif

	static SafeNumeric<uint64_t> alloc_count;

public:
	static void *alloc_static(size_t p_bytes, bool p_pad_align = false);
	static void *realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align = false);
	static void free_static(void *p_ptr, bool p_pad_align = false);

	static uint64_t get_mem_available();
	static uint64_t get_mem_usage();
	static uint64_t get_mem_max_usage();
};

class DefaultAllocator {
public:
	_FORCE_INLINE_ static void *alloc(size_t p_memory) { return Memory::alloc_static(p_memory, false); }
	_FORCE_INLINE_ static void free(void *p_ptr) { Memory::free_static(p_ptr, false); }
};

void *operator new(size_t p_size, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool

void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory

#ifdef _MSC_VER
// When compiling with VC++ 2017, the above declarations of placement new generate many irrelevant warnings (C4291).
// The purpose of the following definitions is to muffle these warnings, not to provide a usable implementation of placement delete.
void operator delete(void *p_mem, const char *p_description);
void operator delete(void *p_mem, void *(*p_allocfunc)(size_t p_size));
void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_description);
#endif

#define memalloc(m_size) Memory::alloc_static(m_size)
#define memrealloc(m_mem, m_size) Memory::realloc_static(m_mem, m_size)
#define memfree(m_size) Memory::free_static(m_size)

_ALWAYS_INLINE_ void postinitialize_handler(void *) {}

template <class T>
_ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {

	postinitialize_handler(p_obj);
	return p_obj;
}

#define memnew(m_class) _post_initialize(new ("") m_class)

_ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) {
	//void *failptr=0;
	//ERR_FAIL_COND_V( check < p_size , failptr); /** bug, or strange compiler, most likely */

	return p_pointer;
}

#define memnew_allocator(m_class, m_allocator) _post_initialize(new (m_allocator::alloc) m_class)
#define memnew_placement(m_placement, m_class) _post_initialize(new (m_placement, sizeof(m_class), "") m_class)

_ALWAYS_INLINE_ bool predelete_handler(void *) {
	return true;
}

template <class T>
void memdelete(T *p_class) {

	if (!predelete_handler(p_class))
		return; // doesn't want to be deleted
	if (!__has_trivial_destructor(T))
		p_class->~T();

	Memory::free_static(p_class, false);
}

template <class T, class A>
void memdelete_allocator(T *p_class) {

	if (!predelete_handler(p_class))
		return; // doesn't want to be deleted
	if (!__has_trivial_destructor(T))
		p_class->~T();

	A::free(p_class);
}

#define memdelete_notnull(m_v)   \
	{                            \
		if (m_v) memdelete(m_v); \
	}

#define memnew_arr(m_class, m_count) memnew_arr_template<m_class>(m_count)

template <typename T>
T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {

	if (p_elements == 0)
		return 0;
	/** overloading operator new[] cannot be done , because it may not return the real allocated address (it may pad the 'element count' before the actual array). Because of that, it must be done by hand. This is the
	same strategy used by std::vector, and the PoolVector class, so it should be safe.*/

	size_t len = sizeof(T) * p_elements;
	uint64_t *mem = (uint64_t *)Memory::alloc_static(len, true);
	T *failptr = 0; //get rid of a warning
	ERR_FAIL_COND_V(!mem, failptr);
	*(mem - 1) = p_elements;

	if (!__has_trivial_constructor(T)) {
		T *elems = (T *)mem;

		/* call operator new */
		for (size_t i = 0; i < p_elements; i++) {
			new (&elems[i], sizeof(T), p_descr) T;
		}
	}

	return (T *)mem;
}

/**
 * Wonders of having own array functions, you can actually check the length of
 * an allocated-with memnew_arr() array
 */

template <typename T>
size_t memarr_len(const T *p_class) {

	uint64_t *ptr = (uint64_t *)p_class;
	return *(ptr - 1);
}

template <typename T>
void memdelete_arr(T *p_class) {

	uint64_t *ptr = (uint64_t *)p_class;

	if (!__has_trivial_destructor(T)) {
		uint64_t elem_count = *(ptr - 1);

		for (uint64_t i = 0; i < elem_count; i++) {
			p_class[i].~T();
		}
	}

	Memory::free_static(ptr, true);
}

struct _GlobalNil {

	int color;
	_GlobalNil *right;
	_GlobalNil *left;
	_GlobalNil *parent;

	_GlobalNil();
};

struct _GlobalNilClass {

	static _GlobalNil _nil;
};

#endif
