/*************************************************************************/
/*  api.cpp                                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "api.h"

#include "core/engine.h"
#include "java_class_wrapper.h"
#include "jni_singleton.h"

#if !defined(ANDROID_ENABLED)
static JavaClassWrapper *java_class_wrapper = NULL;
#endif

void register_android_api() {

#if !defined(ANDROID_ENABLED)
	// On Android platforms, the `java_class_wrapper` instantiation and the
	// `JNISingleton` registration occurs in
	// `platform/android/java_godot_lib_jni.cpp#Java_org_godotengine_godot_GodotLib_setup`
	java_class_wrapper = memnew(JavaClassWrapper); // Dummy
	ClassDB::register_class<JNISingleton>();
#endif

	ClassDB::register_class<JavaClass>();
	ClassDB::register_class<JavaClassWrapper>();
	Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", JavaClassWrapper::get_singleton()));
}

void unregister_android_api() {

#if !defined(ANDROID_ENABLED)
	memdelete(java_class_wrapper);
#endif
}

void JavaClassWrapper::_bind_methods() {

	ClassDB::bind_method(D_METHOD("wrap", "name"), &JavaClassWrapper::wrap);
}

#if !defined(ANDROID_ENABLED)

Variant JavaClass::call(const StringName &, const Variant **, int, Variant::CallError &) {
	return Variant();
}

JavaClass::JavaClass() {
}

Variant JavaObject::call(const StringName &, const Variant **, int, Variant::CallError &) {
	return Variant();
}

JavaClassWrapper *JavaClassWrapper::singleton = NULL;

Ref<JavaClass> JavaClassWrapper::wrap(const String &) {
	return Ref<JavaClass>();
}

JavaClassWrapper::JavaClassWrapper() {
	singleton = this;
}

#endif
