/*************************************************************************/
/*  bone_attachment.h                                                    */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#ifndef BONE_ATTACHMENT_H
#define BONE_ATTACHMENT_H

#include "scene/3d/skeleton.h"

class BoneAttachment : public Spatial {

	GDCLASS(BoneAttachment, Spatial);

	bool bound;
	String bone_name;

	void _check_bind();
	void _check_unbind();

protected:
	virtual void _validate_property(PropertyInfo &property) const;
	void _notification(int p_what);

	static void _bind_methods();

public:
	void set_bone_name(const String &p_name);
	String get_bone_name() const;

	BoneAttachment();
};

#endif // BONE_ATTACHMENT_H
