<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventKey" inherits="InputEventWithModifiers" version="3.3">
	<brief_description>
		Input event type for keyboard events.
	</brief_description>
	<description>
		Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/3.3/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<methods>
		<method name="get_scancode_with_modifiers" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
				To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
			</description>
		</method>
	</methods>
	<members>
		<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
			If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
		</member>
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
			If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
		</member>
		<member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0">
			The key scancode, which corresponds to one of the [enum KeyList] constants.
			To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.scancode)[/code] where [code]event[/code] is the [InputEventKey].
		</member>
		<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
			The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
		</member>
	</members>
	<constants>
	</constants>
</class>
