/*************************************************************************/
/*  slider.h                                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef SLIDER_H
#define SLIDER_H

#include "scene/gui/range.h"

class Slider : public Range {

	GDCLASS(Slider, Range);

	struct Grab {
		int pos;
		float uvalue;
		bool active;
	} grab;

	int ticks;
	bool mouse_inside;
	Orientation orientation;
	float custom_step;
	bool editable;
	bool scrollable;

protected:
	void _gui_input(Ref<InputEvent> p_event);
	void _notification(int p_what);
	static void _bind_methods();
	bool ticks_on_borders;

public:
	virtual Size2 get_minimum_size() const;

	void set_custom_step(float p_custom_step);
	float get_custom_step() const;

	void set_ticks(int p_count);
	int get_ticks() const;

	void set_ticks_on_borders(bool);
	bool get_ticks_on_borders() const;

	void set_editable(bool p_editable);
	bool is_editable() const;

	void set_scrollable(bool p_scrollable);
	bool is_scrollable() const;

	Slider(Orientation p_orientation = VERTICAL);
};

class HSlider : public Slider {

	GDCLASS(HSlider, Slider);

public:
	HSlider() :
			Slider(HORIZONTAL) { set_v_size_flags(0); }
};

class VSlider : public Slider {

	GDCLASS(VSlider, Slider);

public:
	VSlider() :
			Slider(VERTICAL) { set_h_size_flags(0); }
};

#endif // SLIDER_H
