/*************************************************************************/
/*  register_types.cpp                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/*************************************************************************/

#include "register_types.h"
#include "core/error_macros.h"
#include "core/project_settings.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "emws_client.h"
#include "emws_peer.h"
#include "emws_server.h"
#else
#include "wsl_client.h"
#include "wsl_server.h"
#endif

void register_websocket_types() {
#define _SET_HINT(NAME, _VAL_, _MAX_) \
	GLOBAL_DEF(NAME, _VAL_);          \
	ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater"));

	// Client buffers project settings
	_SET_HINT(WSC_IN_BUF, 64, 4096);
	_SET_HINT(WSC_IN_PKT, 1024, 16384);
	_SET_HINT(WSC_OUT_BUF, 64, 4096);
	_SET_HINT(WSC_OUT_PKT, 1024, 16384);

	// Server buffers project settings
	_SET_HINT(WSS_IN_BUF, 64, 4096);
	_SET_HINT(WSS_IN_PKT, 1024, 16384);
	_SET_HINT(WSS_OUT_BUF, 64, 4096);
	_SET_HINT(WSS_OUT_PKT, 1024, 16384);

#ifdef JAVASCRIPT_ENABLED
	EMWSPeer::make_default();
	EMWSClient::make_default();
	EMWSServer::make_default();
#else
	WSLPeer::make_default();
	WSLClient::make_default();
	WSLServer::make_default();
#endif

	ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
	ClassDB::register_custom_instance_class<WebSocketServer>();
	ClassDB::register_custom_instance_class<WebSocketClient>();
	ClassDB::register_custom_instance_class<WebSocketPeer>();
}

void unregister_websocket_types() {}
