/*************************************************************************/
/*  string_glue.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "string_glue.h"

#ifdef MONO_GLUE_ENABLED

#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"

MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
	Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
	// TODO Check possible Array/Vector<uint8_t> problem?
	return GDMonoMarshal::Array_to_mono_array(Variant(ret));
}

MonoString *godot_icall_String_md5_text(MonoString *p_str) {
	String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
	return GDMonoMarshal::mono_string_from_godot(ret);
}

int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
	String what = GDMonoMarshal::mono_string_to_godot(p_what);
	return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
}

int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
	String what = GDMonoMarshal::mono_string_to_godot(p_what);
	return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
}

MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
	Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
	return GDMonoMarshal::Array_to_mono_array(Variant(ret));
}

MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
	String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
	return GDMonoMarshal::mono_string_from_godot(ret);
}

void godot_register_string_icalls() {
	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer);
	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text);
	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind);
	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn);
	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer);
	GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text);
}

#endif // MONO_GLUE_ENABLED
