/*************************************************************************/
/*  bullet_types_converter.h                                             */
/*************************************************************************/
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#ifndef BULLET_TYPES_CONVERTER_H
#define BULLET_TYPES_CONVERTER_H

#include "core/math/basis.h"
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/typedefs.h"

#include <LinearMath/btMatrix3x3.h>
#include <LinearMath/btTransform.h>
#include <LinearMath/btVector3.h>

/**
	@author AndreaCatania
*/

// Bullet to Godot
extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal);
extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal);
extern void B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
extern void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
extern void B_TO_G(btTransform const &inVal, Transform &outVal);

// Godot TO Bullet
extern void G_TO_B(Vector3 const &inVal, btVector3 &outVal);
extern void INVERT_G_TO_B(Vector3 const &inVal, btVector3 &outVal);
extern void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
extern void G_TO_B(Transform const &inVal, btTransform &outVal);

extern void UNSCALE_BT_BASIS(btTransform &scaledBasis);
#endif
