/*************************************************************************/
/*  array.h                                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef ARRAY_H
#define ARRAY_H

#include "core/typedefs.h"

class Variant;
class ArrayPrivate;
class Object;
class StringName;

class Array {

	mutable ArrayPrivate *_p;
	void _ref(const Array &p_from) const;
	void _unref() const;

	inline int _clamp_slice_index(int p_index) const;

public:
	Variant &operator[](int p_idx);
	const Variant &operator[](int p_idx) const;

	void set(int p_idx, const Variant &p_value);
	const Variant &get(int p_idx) const;

	int size() const;
	bool empty() const;
	void clear();

	bool operator==(const Array &p_array) const;

	uint32_t hash() const;
	void operator=(const Array &p_array);

	void push_back(const Variant &p_value);
	_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
	void append_array(const Array &p_array);
	Error resize(int p_new_size);

	void insert(int p_pos, const Variant &p_value);
	void remove(int p_pos);

	Variant front() const;
	Variant back() const;

	Array &sort();
	Array &sort_custom(Object *p_obj, const StringName &p_function);
	void shuffle();
	int bsearch(const Variant &p_value, bool p_before = true);
	int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
	Array &invert();

	int find(const Variant &p_value, int p_from = 0) const;
	int rfind(const Variant &p_value, int p_from = -1) const;
	int find_last(const Variant &p_value) const;
	int count(const Variant &p_value) const;
	bool has(const Variant &p_value) const;

	void erase(const Variant &p_value);

	void push_front(const Variant &p_value);
	Variant pop_back();
	Variant pop_front();

	Array duplicate(bool p_deep = false) const;

	Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;

	Variant min() const;
	Variant max() const;

	const void *id() const;

	Array(const Array &p_from);
	Array();
	~Array();
};

#endif // ARRAY_H
