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/*  fbx_anim_container.h                                                 */
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#ifndef FBX_ANIM_CONTAINER_H
#define FBX_ANIM_CONTAINER_H

#include "core/vector.h"

// Generic keyframes 99.99 percent of files will be vector3, except if quat interp is used, or visibility tracks
// FBXTrack is used in a map in the implementation in fbx/editor_scene_importer_fbx.cpp
// to avoid having to rewrite the entire logic I refactored this into the code instead.
// once it works I can rewrite so we can add the fun misc features / small features
struct FBXTrack {
	bool has_default = false;
	Vector3 default_value;
	std::map<int64_t, Vector3> keyframes;
};

#endif //MODEL_ABSTRACTION_ANIM_CONTAINER_H
