/*************************************************************************/
/*  emws_server.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef EMWSSERVER_H
#define EMWSSERVER_H

#ifdef JAVASCRIPT_ENABLED

#include "core/reference.h"
#include "emws_peer.h"
#include "websocket_server.h"

class EMWSServer : public WebSocketServer {

	GDCIIMPL(EMWSServer, WebSocketServer);

public:
	Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
	Error listen(int p_port, Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false);
	void stop();
	bool is_listening() const;
	bool has_peer(int p_id) const;
	Ref<WebSocketPeer> get_peer(int p_id) const;
	IP_Address get_peer_address(int p_peer_id) const;
	int get_peer_port(int p_peer_id) const;
	void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
	int get_max_packet_size() const;
	virtual void poll();
	virtual PoolVector<String> get_protocols() const;

	EMWSServer();
	~EMWSServer();
};

#endif

#endif // LWSSERVER_H
