/*************************************************************************/
/*  code_completion.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef CODE_COMPLETION_H
#define CODE_COMPLETION_H

#include "core/ustring.h"
#include "core/variant.h"

namespace gdmono {

enum class CompletionKind {
	INPUT_ACTIONS = 0,
	NODE_PATHS,
	RESOURCE_PATHS,
	SCENE_PATHS,
	SHADER_PARAMS,
	SIGNALS,
	THEME_COLORS,
	THEME_CONSTANTS,
	THEME_FONTS,
	THEME_STYLES
};

PoolStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file);

} // namespace gdmono

#endif // CODE_COMPLETION_H
