/*************************************************************************/
/*  platform_config.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#if defined(__linux__) || defined(__APPLE__)
#include <alloca.h>
#endif

#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
#include <stdlib.h> // alloca
// FreeBSD and OpenBSD use pthread_set_name_np, while other platforms,
// include NetBSD, use pthread_setname_np. NetBSD's version however requires
// a different format, we handle this directly in thread_posix.
#ifdef __NetBSD__
#define PTHREAD_NETBSD_SET_NAME
#else
#define PTHREAD_BSD_SET_NAME
#endif
#endif

#ifdef __APPLE__
#define PTHREAD_RENAME_SELF
#endif
