/*************************************************************************/
/*  multiplayer_peer_gdnative.cpp                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/

#include "multiplayer_peer_gdnative.h"

MultiplayerPeerGDNative::MultiplayerPeerGDNative() {
	interface = NULL;
}

MultiplayerPeerGDNative::~MultiplayerPeerGDNative() {
}

void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) {
	interface = p_interface;
}

Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
	ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
	return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size);
}

Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
	ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
	return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
}

int MultiplayerPeerGDNative::get_max_packet_size() const {
	ERR_FAIL_COND_V(interface == NULL, 0);
	return interface->get_max_packet_size(interface->data);
}

int MultiplayerPeerGDNative::get_available_packet_count() const {
	ERR_FAIL_COND_V(interface == NULL, 0);
	return interface->get_available_packet_count(interface->data);
}

/* NetworkedMultiplayerPeer */
void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
	ERR_FAIL_COND(interface == NULL);
	interface->set_transfer_mode(interface->data, (godot_int)p_mode);
}

NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
	ERR_FAIL_COND_V(interface == NULL, TRANSFER_MODE_UNRELIABLE);
	return (TransferMode)interface->get_transfer_mode(interface->data);
}

void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
	ERR_FAIL_COND(interface == NULL);
	interface->set_target_peer(interface->data, p_peer_id);
}

int MultiplayerPeerGDNative::get_packet_peer() const {
	ERR_FAIL_COND_V(interface == NULL, 0);
	return interface->get_packet_peer(interface->data);
}

bool MultiplayerPeerGDNative::is_server() const {
	ERR_FAIL_COND_V(interface == NULL, false);
	return interface->is_server(interface->data);
}

void MultiplayerPeerGDNative::poll() {
	ERR_FAIL_COND(interface == NULL);
	interface->poll(interface->data);
}

int MultiplayerPeerGDNative::get_unique_id() const {
	ERR_FAIL_COND_V(interface == NULL, 0);
	return interface->get_unique_id(interface->data);
}

void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) {
	ERR_FAIL_COND(interface == NULL);
	interface->set_refuse_new_connections(interface->data, p_enable);
}

bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
	ERR_FAIL_COND_V(interface == NULL, true);
	return interface->is_refusing_new_connections(interface->data);
}

NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
	ERR_FAIL_COND_V(interface == NULL, CONNECTION_DISCONNECTED);
	return (ConnectionStatus)interface->get_connection_status(interface->data);
}

void MultiplayerPeerGDNative::_bind_methods() {
	ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE);
	ADD_PROPERTY_DEFAULT("refuse_new_connections", true);
}

extern "C" {

void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) {

	((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl);
}
}
