<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadMotion" inherits="InputEvent" version="3.3">
	<brief_description>
		Input event type for gamepad joysticks and other motions. For buttons, see [code]InputEventJoypadButton[/code].
	</brief_description>
	<description>
		Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/3.3/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="axis" type="int" setter="set_axis" getter="get_axis" default="0">
			Axis identifier. Use one of the [enum JoystickList] axis constants.
		</member>
		<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0">
			Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
		</member>
	</members>
	<constants>
	</constants>
</class>
