/*************************************************************************/
/*  api.cpp                                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#include "api.h"
#include "core/engine.h"
#include "javascript_eval.h"
#include "javascript_tools_editor_plugin.h"

static JavaScript *javascript_eval;

void register_javascript_api() {
	JavaScriptToolsEditorPlugin::initialize();
	ClassDB::register_virtual_class<JavaScript>();
	javascript_eval = memnew(JavaScript);
	Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
}

void unregister_javascript_api() {
	memdelete(javascript_eval);
}

JavaScript *JavaScript::singleton = NULL;

JavaScript *JavaScript::get_singleton() {
	return singleton;
}

JavaScript::JavaScript() {
	ERR_FAIL_COND_MSG(singleton != NULL, "JavaScript singleton already exist.");
	singleton = this;
}

JavaScript::~JavaScript() {}

void JavaScript::_bind_methods() {
	ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
}

#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
	return Variant();
}
#endif
