using System;
using System.Collections.Generic;
using System.Text;

namespace Leyp.Model.Buy
{
    /// <summary>
    /// 采购入库
    /// </summary>
   public  class BuyReceipt
    {

        private string _ReceiptOrderID;
        private string _ReceiptOrderDate;
        private int _StoreHouseID;
        private int _HouseDetailID;
        private string _BuyOrderID="";
        private string _UserName;
        private float _TotalPrice = float.Parse("0.00");
        private float _AlreadyPay = float.Parse("0.00");

      
        private string _TradeDate;

        private int _Identitys = 0;
        private string _Description;
        private int _Payment;
        private int _State = 0;


        /// <summary>
        /// 
        /// </summary>
        public string ReceiptOrderID
        {
            get { return _ReceiptOrderID; }
            set { _ReceiptOrderID = value; }
        }
        /// <summary>
        /// 制单日期
        /// </summary>
        public string ReceiptOrderDate
        {
            get { return _ReceiptOrderDate; }
            set { _ReceiptOrderDate = value; }
        }
        /// <summary>
        /// 对应仓库ID（采购决定仓库
        /// </summary>

        public int StoreHouseID
        {
            get { return _StoreHouseID; }
            set { _StoreHouseID = value; }
        }
        /// <summary>
        /// 对应仓库分区
        /// </summary>
        public int HouseDetailID
        {
            get { return _HouseDetailID; }
            set { _HouseDetailID = value; }
        }

        /// <summary>
        /// 对应采购订单
        /// </summary>
        public string BuyOrderID
        {
            get { return _BuyOrderID; }
            set { _BuyOrderID = value; }
        }


        /// <summary>
        /// 制单人
        /// </summary>
        public string UserName
        {
            get { return _UserName; }
            set { _UserName = value; }
        }


        /// <summary>
        /// 合计金额
        /// </summary>
        public float TotalPrice
        {
            get { return _TotalPrice; }
            set { _TotalPrice = value; }
        }


       /// <summary>
       /// 已经支付
       /// </summary>
       public float AlreadyPay
       {
           get { return _AlreadyPay; }
           set { _AlreadyPay = value; }
       }

        /// <summary>
        /// 
        /// 入库日期
        /// </summary>
        public string TradeDate
        {
            get { return _TradeDate; }
            set { _TradeDate = value; }
        }






        /// <summary>
        /// 订单标志
        /// </summary>
        public int Identitys
        {
            get { return _Identitys; }
            set { _Identitys = value; }
        }



        /// <summary>
        /// 描述
        /// </summary>
        public string Description
        {
            get { return _Description; }
            set { _Description = value; }
        }

        /// <summary>
        /// 
        /// </summary>
        public int Payment
        {
            get { return _Payment; }
            set { _Payment = value; }
        }

        /// <summary>
        /// 
        /// </summary>
        public int State
        {
            get { return _State; }
            set { _State = value; }
        }
    }
}
