ByteArrayPool is a source and repository of byte[] objects. Its purpose is to supply those buffers to consumers who need to use them for a short period of time and then dispose of them. Simply creating and disposing such buffers in the conventional manner can considerable heap churn and garbage collection delays on Android, which lacks good management of short-lived heap objects. It may be advantageous to trade off some memory in the form of a permanently allocated pool of buffers in order to gain heap performance improvements; that is what this class does.
A good candidate user for this class is something like an I/O system that uses large temporary byte[] buffers to copy data around. In these use cases, often the consumer wants the buffer to be a certain minimum size to ensure good performance (e.g. when copying data chunks off of a stream), but doesn't mind if the buffer is larger than the minimum. Taking this into account and also to maximize the odds of being able to reuse a recycled buffer, this class is free to return buffers larger than the requested size. The caller needs to be able to gracefully deal with getting buffers any size over the minimum.
If there is not a suitably-sized buffer in its recycling pool when a buffer is requested, this class will allocate a new buffer and return it.
This class has no special ownership of buffers it creates; the caller is free to take a buffer it receives from this pool, use it permanently, and never return it to the pool; additionally, it is not harmful to return to this pool a buffer that was allocated elsewhere, provided there are no other lingering references to it.
This class ensures that the total size of the buffers in its recycling pool never exceeds a certain byte limit. When a buffer is returned that would cause the pool to exceed the limit, least-recently-used buffers are disposed.