/* AUTO-GENERATED FILE.  DO NOT MODIFY.
 *
 * This class was automatically generated by the
 * aapt tool from the resource data it found.  It
 * should not be modified by hand.
 */

package com.zxsc.zxmusic;

public final class R {
    public static final class anim {
        public static final int cycle_10=0x7f040000;
        public static final int popup_hide=0x7f040001;
        public static final int popup_show=0x7f040002;
        public static final int scale_in=0x7f040003;
        public static final int scale_out=0x7f040004;
        public static final int shake=0x7f040005;
        public static final int slide_bottom_in=0x7f040006;
        public static final int slide_bottom_out=0x7f040007;
    }
    public static final class attr {
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static final int z_depth=0x7f010000;
        /** <p>Must be an integer value, such as "<code>100</code>".
<p>This may also be a reference to a resource (in the form
"<code>@[<i>package</i>:]<i>type</i>:<i>name</i></code>") or
theme attribute (in the form
"<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>")
containing a value of this type.
         */
        public static final int z_depth_animDuration=0x7f010007;
        /** <p>Must be a boolean value, either "<code>true</code>" or "<code>false</code>".
<p>This may also be a reference to a resource (in the form
"<code>@[<i>package</i>:]<i>type</i>:<i>name</i></code>") or
theme attribute (in the form
"<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>")
containing a value of this type.
         */
        public static final int z_depth_doAnim=0x7f010008;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static final int z_depth_padding=0x7f010002;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static final int z_depth_paddingBottom=0x7f010006;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static final int z_depth_paddingLeft=0x7f010003;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static final int z_depth_paddingRight=0x7f010005;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static final int z_depth_paddingTop=0x7f010004;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>rect</code></td><td>0</td><td></td></tr>
<tr><td><code>oval</code></td><td>1</td><td></td></tr>
</table>
         */
        public static final int z_depth_shape=0x7f010001;
    }
    public static final class color {
        public static final int black_alpha=0x7f060003;
        public static final int black_normal_white_pressed=0x7f060006;
        public static final int clouds=0x7f060001;
        public static final int divider=0x7f060002;
        public static final int gray_normal_white_pressed=0x7f060007;
        public static final int midnight_blue=0x7f060000;
        public static final int transparent=0x7f060004;
        public static final int white=0x7f060005;
    }
    public static final class dimen {
        public static final int play_btn_width=0x7f070002;
        public static final int title_height=0x7f070000;
        public static final int title_text_size=0x7f070001;
    }
    public static final class drawable {
        public static final int back_arrow=0x7f020000;
        public static final int black=0x7f020001;
        public static final int dark_selector=0x7f020002;
        public static final int default_bg=0x7f020003;
        public static final int drawable_circle=0x7f020004;
        public static final int hand=0x7f020005;
        public static final int ic_launcher=0x7f020006;
        public static final int item_bg_bottom_divider=0x7f020007;
        public static final int item_bg_double_divider=0x7f020008;
        public static final int item_bg_no_divider=0x7f020009;
        public static final int play=0x7f02000a;
        public static final int play_all=0x7f02000b;
        public static final int play_btn_select=0x7f02000c;
        public static final int play_next=0x7f02000d;
        public static final int play_pause=0x7f02000e;
        public static final int play_previous=0x7f02000f;
        public static final int play_random=0x7f020010;
        public static final int play_selector=0x7f020011;
        public static final int play_single=0x7f020012;
        public static final int progress=0x7f020013;
        public static final int progress_thumb=0x7f020014;
        public static final int right_arrow=0x7f020015;
        public static final int scan=0x7f020016;
        public static final int scan_phone_icon1=0x7f020017;
        public static final int scan_phone_icon2=0x7f020018;
        public static final int scan_phone_icon3=0x7f020019;
        public static final int scan_phone_icon4=0x7f02001a;
        public static final int scan_phone_icon5=0x7f02001b;
        public static final int scan_phone_icon6=0x7f02001c;
        public static final int shadow_reverse=0x7f02001d;
        public static final int shadow_vertical=0x7f02001e;
        public static final int skin_preview=0x7f02001f;
        public static final int splash=0x7f020020;
        public static final int status_bg=0x7f020021;
        public static final int status_bg_press=0x7f020022;
        public static final int statusbar_btn_next=0x7f020023;
        public static final int statusbar_btn_play=0x7f020024;
        public static final int statusbar_btn_prev=0x7f020025;
        public static final int statusbar_close=0x7f020026;
        public static final int toast_frame=0x7f020027;
        public static final int trash=0x7f020028;
    }
    public static final class id {
        public static final int album=0x7f08002e;
        public static final int artist=0x7f080031;
        public static final int behind=0x7f080028;
        public static final int center=0x7f080011;
        public static final int close=0x7f08002f;
        public static final int container=0x7f080009;
        public static final int content_root=0x7f08002d;
        public static final int controller_btn_root=0x7f080019;
        public static final int controller_play_root=0x7f080014;
        public static final int controller_root=0x7f080013;
        public static final int empty_root=0x7f080020;
        public static final int fb=0x7f08000b;
        public static final int item_root=0x7f080029;
        public static final int iv_album=0x7f080012;
        public static final int iv_bg=0x7f08000c;
        public static final int iv_empty=0x7f080021;
        public static final int iv_scan=0x7f080034;
        public static final int lv=0x7f080027;
        public static final int next=0x7f080033;
        public static final int oval=0x7f080007;
        public static final int play=0x7f08001b;
        public static final int play_mode=0x7f080018;
        public static final int play_next=0x7f08001c;
        public static final int play_previous=0x7f08001a;
        public static final int preview=0x7f08001e;
        public static final int previous=0x7f080032;
        public static final int pull_layout=0x7f080026;
        public static final int rect=0x7f080008;
        public static final int root=0x7f08002c;
        public static final int sb_progress=0x7f080016;
        public static final int select_panel=0x7f08001f;
        public static final int select_panel_root=0x7f08001d;
        public static final int setting_show_list_anim=0x7f080024;
        public static final int setting_theme=0x7f080023;
        public static final int songName=0x7f080030;
        public static final int splash=0x7f080036;
        public static final int tab=0x7f08000a;
        public static final int title=0x7f080000;
        public static final int title_left=0x7f08000e;
        public static final int title_right=0x7f080038;
        public static final int title_root=0x7f08000d;
        public static final int title_text=0x7f080037;
        public static final int toggle_list_anim=0x7f080025;
        public static final int tv_artist=0x7f080010;
        public static final int tv_content=0x7f080039;
        public static final int tv_curtime=0x7f080015;
        public static final int tv_duration=0x7f08002b;
        public static final int tv_empty=0x7f080022;
        public static final int tv_name=0x7f08002a;
        public static final int tv_song_name=0x7f08000f;
        public static final int tv_start_scan=0x7f080035;
        public static final int tv_totaltime=0x7f080017;
        public static final int z_depth0=0x7f080001;
        public static final int z_depth1=0x7f080002;
        public static final int z_depth2=0x7f080003;
        public static final int z_depth3=0x7f080004;
        public static final int z_depth4=0x7f080005;
        public static final int z_depth5=0x7f080006;
    }
    public static final class layout {
        public static final int activity_main=0x7f030000;
        public static final int activity_song_detail=0x7f030001;
        public static final int activity_theme_change=0x7f030002;
        public static final int empty=0x7f030003;
        public static final int fragment_album=0x7f030004;
        public static final int fragment_setting=0x7f030005;
        public static final int fragment_song=0x7f030006;
        public static final int item_song=0x7f030007;
        public static final int notify_view=0x7f030008;
        public static final int pull_view=0x7f030009;
        public static final int splash=0x7f03000a;
        public static final int title=0x7f03000b;
        public static final int toast=0x7f03000c;
    }
    public static final class string {
        public static final int app_name=0x7f050000;
        public static final int author=0x7f050002;
        public static final int error_failed_request_focus=0x7f050001;
        public static final int github=0x7f050004;
        public static final int weibo=0x7f050003;
    }
    public static final class style {
        public static final int AppTheme=0x7f090000;
        public static final int fade_animation=0x7f090002;
        public static final int title=0x7f090001;
    }
    public static final class styleable {
        /** Attributes that can be used with a ZDepthShadowLayout.
           <p>Includes the following attributes:</p>
           <table>
           <colgroup align="left" />
           <colgroup align="left" />
           <tr><th>Attribute</th><th>Description</th></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth com.zxsc.zxmusic:z_depth}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_animDuration com.zxsc.zxmusic:z_depth_animDuration}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_doAnim com.zxsc.zxmusic:z_depth_doAnim}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_padding com.zxsc.zxmusic:z_depth_padding}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_paddingBottom com.zxsc.zxmusic:z_depth_paddingBottom}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_paddingLeft com.zxsc.zxmusic:z_depth_paddingLeft}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_paddingRight com.zxsc.zxmusic:z_depth_paddingRight}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_paddingTop com.zxsc.zxmusic:z_depth_paddingTop}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_shape com.zxsc.zxmusic:z_depth_shape}</code></td><td></td></tr>
           </table>
           @see #ZDepthShadowLayout_z_depth
           @see #ZDepthShadowLayout_z_depth_animDuration
           @see #ZDepthShadowLayout_z_depth_doAnim
           @see #ZDepthShadowLayout_z_depth_padding
           @see #ZDepthShadowLayout_z_depth_paddingBottom
           @see #ZDepthShadowLayout_z_depth_paddingLeft
           @see #ZDepthShadowLayout_z_depth_paddingRight
           @see #ZDepthShadowLayout_z_depth_paddingTop
           @see #ZDepthShadowLayout_z_depth_shape
         */
        public static final int[] ZDepthShadowLayout = {
            0x7f010000, 0x7f010001, 0x7f010002, 0x7f010003,
            0x7f010004, 0x7f010005, 0x7f010006, 0x7f010007,
            0x7f010008
        };
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name com.zxsc.zxmusic:z_depth
        */
        public static final int ZDepthShadowLayout_z_depth = 0;
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth_animDuration}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be an integer value, such as "<code>100</code>".
<p>This may also be a reference to a resource (in the form
"<code>@[<i>package</i>:]<i>type</i>:<i>name</i></code>") or
theme attribute (in the form
"<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>")
containing a value of this type.
          @attr name com.zxsc.zxmusic:z_depth_animDuration
        */
        public static final int ZDepthShadowLayout_z_depth_animDuration = 7;
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth_doAnim}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be a boolean value, either "<code>true</code>" or "<code>false</code>".
<p>This may also be a reference to a resource (in the form
"<code>@[<i>package</i>:]<i>type</i>:<i>name</i></code>") or
theme attribute (in the form
"<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>")
containing a value of this type.
          @attr name com.zxsc.zxmusic:z_depth_doAnim
        */
        public static final int ZDepthShadowLayout_z_depth_doAnim = 8;
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth_padding}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name com.zxsc.zxmusic:z_depth_padding
        */
        public static final int ZDepthShadowLayout_z_depth_padding = 2;
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth_paddingBottom}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name com.zxsc.zxmusic:z_depth_paddingBottom
        */
        public static final int ZDepthShadowLayout_z_depth_paddingBottom = 6;
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth_paddingLeft}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name com.zxsc.zxmusic:z_depth_paddingLeft
        */
        public static final int ZDepthShadowLayout_z_depth_paddingLeft = 3;
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth_paddingRight}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name com.zxsc.zxmusic:z_depth_paddingRight
        */
        public static final int ZDepthShadowLayout_z_depth_paddingRight = 5;
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth_paddingTop}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name com.zxsc.zxmusic:z_depth_paddingTop
        */
        public static final int ZDepthShadowLayout_z_depth_paddingTop = 4;
        /**
          <p>This symbol is the offset where the {@link com.zxsc.zxmusic.R.attr#z_depth_shape}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>rect</code></td><td>0</td><td></td></tr>
<tr><td><code>oval</code></td><td>1</td><td></td></tr>
</table>
          @attr name com.zxsc.zxmusic:z_depth_shape
        */
        public static final int ZDepthShadowLayout_z_depth_shape = 1;
    };
}
