/* AUTO-GENERATED FILE.  DO NOT MODIFY.
 *
 * This class was automatically generated by the
 * aapt tool from the resource data it found.  It
 * should not be modified by hand.
 */

package app.mosn.zdepthshadowlayout;

public final class R {
    public static final class attr {
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static int z_depth=0x7f010000;
        /** <p>Must be an integer value, such as "<code>100</code>".
<p>This may also be a reference to a resource (in the form
"<code>@[<i>package</i>:]<i>type</i>:<i>name</i></code>") or
theme attribute (in the form
"<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>")
containing a value of this type.
         */
        public static int z_depth_animDuration=0x7f010007;
        /** <p>Must be a boolean value, either "<code>true</code>" or "<code>false</code>".
<p>This may also be a reference to a resource (in the form
"<code>@[<i>package</i>:]<i>type</i>:<i>name</i></code>") or
theme attribute (in the form
"<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>")
containing a value of this type.
         */
        public static int z_depth_doAnim=0x7f010008;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static int z_depth_padding=0x7f010002;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static int z_depth_paddingBottom=0x7f010006;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static int z_depth_paddingLeft=0x7f010003;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static int z_depth_paddingRight=0x7f010005;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
         */
        public static int z_depth_paddingTop=0x7f010004;
        /** <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>rect</code></td><td>0</td><td></td></tr>
<tr><td><code>oval</code></td><td>1</td><td></td></tr>
</table>
         */
        public static int z_depth_shape=0x7f010001;
    }
    public static final class id {
        public static int oval=0x7f030006;
        public static int rect=0x7f030007;
        public static int z_depth0=0x7f030000;
        public static int z_depth1=0x7f030001;
        public static int z_depth2=0x7f030002;
        public static int z_depth3=0x7f030003;
        public static int z_depth4=0x7f030004;
        public static int z_depth5=0x7f030005;
    }
    public static final class string {
        public static int app_name=0x7f020000;
    }
    public static final class styleable {
        /** Attributes that can be used with a ZDepthShadowLayout.
           <p>Includes the following attributes:</p>
           <table>
           <colgroup align="left" />
           <colgroup align="left" />
           <tr><th>Attribute</th><th>Description</th></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth app.mosn.zdepthshadowlayout:z_depth}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_animDuration app.mosn.zdepthshadowlayout:z_depth_animDuration}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_doAnim app.mosn.zdepthshadowlayout:z_depth_doAnim}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_padding app.mosn.zdepthshadowlayout:z_depth_padding}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_paddingBottom app.mosn.zdepthshadowlayout:z_depth_paddingBottom}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_paddingLeft app.mosn.zdepthshadowlayout:z_depth_paddingLeft}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_paddingRight app.mosn.zdepthshadowlayout:z_depth_paddingRight}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_paddingTop app.mosn.zdepthshadowlayout:z_depth_paddingTop}</code></td><td></td></tr>
           <tr><td><code>{@link #ZDepthShadowLayout_z_depth_shape app.mosn.zdepthshadowlayout:z_depth_shape}</code></td><td></td></tr>
           </table>
           @see #ZDepthShadowLayout_z_depth
           @see #ZDepthShadowLayout_z_depth_animDuration
           @see #ZDepthShadowLayout_z_depth_doAnim
           @see #ZDepthShadowLayout_z_depth_padding
           @see #ZDepthShadowLayout_z_depth_paddingBottom
           @see #ZDepthShadowLayout_z_depth_paddingLeft
           @see #ZDepthShadowLayout_z_depth_paddingRight
           @see #ZDepthShadowLayout_z_depth_paddingTop
           @see #ZDepthShadowLayout_z_depth_shape
         */
        public static final int[] ZDepthShadowLayout = {
            0x7f010000, 0x7f010001, 0x7f010002, 0x7f010003,
            0x7f010004, 0x7f010005, 0x7f010006, 0x7f010007,
            0x7f010008
        };
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name app.mosn.zdepthshadowlayout:z_depth
        */
        public static int ZDepthShadowLayout_z_depth = 0;
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth_animDuration}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be an integer value, such as "<code>100</code>".
<p>This may also be a reference to a resource (in the form
"<code>@[<i>package</i>:]<i>type</i>:<i>name</i></code>") or
theme attribute (in the form
"<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>")
containing a value of this type.
          @attr name app.mosn.zdepthshadowlayout:z_depth_animDuration
        */
        public static int ZDepthShadowLayout_z_depth_animDuration = 7;
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth_doAnim}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be a boolean value, either "<code>true</code>" or "<code>false</code>".
<p>This may also be a reference to a resource (in the form
"<code>@[<i>package</i>:]<i>type</i>:<i>name</i></code>") or
theme attribute (in the form
"<code>?[<i>package</i>:][<i>type</i>:]<i>name</i></code>")
containing a value of this type.
          @attr name app.mosn.zdepthshadowlayout:z_depth_doAnim
        */
        public static int ZDepthShadowLayout_z_depth_doAnim = 8;
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth_padding}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name app.mosn.zdepthshadowlayout:z_depth_padding
        */
        public static int ZDepthShadowLayout_z_depth_padding = 2;
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth_paddingBottom}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name app.mosn.zdepthshadowlayout:z_depth_paddingBottom
        */
        public static int ZDepthShadowLayout_z_depth_paddingBottom = 6;
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth_paddingLeft}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name app.mosn.zdepthshadowlayout:z_depth_paddingLeft
        */
        public static int ZDepthShadowLayout_z_depth_paddingLeft = 3;
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth_paddingRight}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name app.mosn.zdepthshadowlayout:z_depth_paddingRight
        */
        public static int ZDepthShadowLayout_z_depth_paddingRight = 5;
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth_paddingTop}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>z_depth0</code></td><td>0</td><td></td></tr>
<tr><td><code>z_depth1</code></td><td>1</td><td></td></tr>
<tr><td><code>z_depth2</code></td><td>2</td><td></td></tr>
<tr><td><code>z_depth3</code></td><td>3</td><td></td></tr>
<tr><td><code>z_depth4</code></td><td>4</td><td></td></tr>
<tr><td><code>z_depth5</code></td><td>5</td><td></td></tr>
</table>
          @attr name app.mosn.zdepthshadowlayout:z_depth_paddingTop
        */
        public static int ZDepthShadowLayout_z_depth_paddingTop = 4;
        /**
          <p>This symbol is the offset where the {@link app.mosn.zdepthshadowlayout.R.attr#z_depth_shape}
          attribute's value can be found in the {@link #ZDepthShadowLayout} array.


          <p>Must be one of the following constant values.</p>
<table>
<colgroup align="left" />
<colgroup align="left" />
<colgroup align="left" />
<tr><th>Constant</th><th>Value</th><th>Description</th></tr>
<tr><td><code>rect</code></td><td>0</td><td></td></tr>
<tr><td><code>oval</code></td><td>1</td><td></td></tr>
</table>
          @attr name app.mosn.zdepthshadowlayout:z_depth_shape
        */
        public static int ZDepthShadowLayout_z_depth_shape = 1;
    };
}
